Weapons

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You start with one weapon slot. A second unlocks at Tier 3. You cannot carry two Primaries or two Secondaries. Characters with two weapons of the same type have one moved to storage. Specialties replace both weapons.

Gun mechanics

Controls

Key Action
Left mouse button M1 Fire
Right mouse button M2 Aim / scope
R Reload; press again to interrupt. Switch ammo with the Bow, Crossbow or Coin Gun.
G Gun bash
X Ocular Prowess: better accuracy and faster reloads

For other keys, see Controls.

Reloading

Most revolvers discard unfired rounds when reloaded. The Snubnose and Akimbo 1857's keeps them; Veteran prevents wasteful reloads.

Stand damage penalties

Stand type usually reduces gun and Spin/Steel Ball damage:

  • Humanoid Stand: 15% less damage.
  • Non-humanoid Stand: 5% less damage.

Some guns are exempt; their pages list weapon-specific values.

Sniper glare

Sniper glare appears beyond about 100 studs and fades after about 1,300 studs.

Sniper glare at long range

Point-blank hitbox

Most guns deal light damage and knockback to nearby players when fired at point-blank range. Each gun's infobox says whether it has this hitbox and gives its damage when known.

Point-blank hitbox demonstration

Crafted guns

The 25 October update added Repeater, Sharps Rifle, Winchester 1887, M1911 and Nagant M1895. Complete Chia's quest for most blueprints, then use Crafting.

List of weapons

Primaries

Secondaries

Nifty

Alignment weapons

Inlaw

Specialities