| Card |
Effect
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Time Is Of The Essence
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- You no longer slide on ice, seasonal or created by White Album.
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Time Is Of The Essence
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- All cooldowns become 6% shorter.
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Master Lumberjack
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- You now swing your axe (%?) faster.
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A True Cowboy
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- Your lasso auto-aims at others while on horseback.
- +17% gun damage on horseback.
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Anger Issues
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- Taking damage gives a stacking temporary damage boost (+8% per stack, up to 5 stacks / +40%, 4s duration).
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Archer's Child
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- 1.5× draw speed on bows.
- 2× fire rate on bows.
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Belmont Family Crest
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- +25% melee damage against vampires.
- Take 25% more damage from humans (melee only).
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Boy With Fists
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- +20% melee damage (more if standless). Applies to gun bashes, slides, dagger/sabre slashes; works with stands.
- Stacks with Winged Man.
- –35% gun accuracy.
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Can't Lay Off The Tonic
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- More damage the more tonics you drink (+25% each, up to +100%).
- Throws bottles after drinking (damage + disorienting effect).
- Take damage over time if you don't drink tonics.
- +10% damage taken.
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Coin Roller
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- Currently disabled at the moment.
- It was supposed to be: Your coin's deflection can turn into an explosion (rare chance).
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Demolitions Expert
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- Deal +15% explosive damage and take 65% less damage from your own explosives (based off of their base damage).
- Works with Killer Queen and 20th Century Boy.
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Desperado
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- The lower your HP, the more gun damage (up to +50%).
- Does not work with bows.
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Equinophobia
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- Bashing with your horse no longer depletes all of its stamina.
- Deal 20% more bash damage.
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Evil Eye
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- Ocular Prowess lasts 50% longer (5s → 7.5s).
- Ocular Prowess cooldown +50% (10s → 15s).
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Executioner
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- A headshot dealing more than 40 damage that would knock someone decapitates them.
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FAUX: High Noon
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- Autoaim during Ocular Prowess.
- Much shorter Ocular Prowess duration (reduced to 2s base) and greatly increased Ocular Prowess usage while active.
- Ocular Prowess charge time increased to 100 seconds.
- During autoaim, you will deal 50% less gun damage.
- –10 max HP.
- Requires the normal High Noon to function.
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FAUX: Main Character Syndrome
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- Press N (or tool version) to strike a pose - stationary for a few seconds with counter frames.
- The pose uses 15 stamina and lasts 1 second; if hit during this window, the user dodges to the side and takes F:MCS off cooldown immediately.
- If not hit, the user is put into a drowsy animation for 1 second, uses another 15 stamina, and F:MCS goes on a 16s cooldown.
- Requires the normal Main Character Syndrome to function.
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FAUX: Nocturnal
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- While in Ocular Prowess (activated by X), you can see entities behind solid objects (NPCs, players, mobs) and highlight players map‑wide – useful for wallbangs and sniping.
- Requires the normal Nocturnal to function.
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FAUX: Tea Time
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- Drinking Tea cooldown shortened from 7s to around 1s.
- -30 Max HP
- also does Something else...
- Requires the normal Tea Time to function.
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FAUX: Violent Tendencies
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- Press J (or the tool) for an axe kick that hits both knocked and standing players (~20 dmg), with increased range and speed, plus a stacking stat boost (speed, health, damage).
- Requires the normal Violent Tendencies to function.
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Flesh Automaton
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- Upon taking lethal damage lose a limb; once 3 limbs are lost, if lethal damage is taken, a pulsating sound will be heard before the user explodes.
- This will not save you from instant executions.
- Limbs are lost in the order: right leg, left leg, left arm. Losing legs will cripple the user, rendering them unable to run and jump.
- Limbs can be regenerated by Crazy Diamond, but the count of lost limbs does not reset (same number of chances as before).
- This card makes the user take 30% more damage from all sources.
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Focused Jockey
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- Ocular Prowess on horseback increases your horse's speed (up to 25) for its duration.
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Free Runner
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- +20 stamina.
- Your combat roll becomes a damaging combat slide that deals 3 damage and briefly ragdolls anyone hit.
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Gunslinger's Grit
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- On kill, regenerate 25% of your HP.
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Head Hunter
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- Your bullets pierce protective hats.
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High Noon
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- At noon, an audio cue plays and you gain autoaim for 5 seconds.
- These auto aimed shots will deal 50% less damage.
- –10 max HP.
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Hyperventilator
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- Max stamina is decreased by 20, in exchange there is very little delay between using stamina and regaining it, your stamina regens faster. (Roughly 18.5 stamina/s compared to roughly 13 stamina/s base)
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Light Sleeper
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- Recover ~2 seconds faster after being knocked down.
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Lung-Shot
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- This card only applies to Tusk and Guns. Enemies hit with guns have their stamina drained by the same amount of damage dealt to them.
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Main Character Syndrome
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- Press B (or the tool) to strike a pose for 5 seconds, healing 30 flat health over the duration.
- While posing you are immobile, cannot back out, and take 50% more damage.
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Master Angler
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- Increases chance of reeling up Epic and Legendary fishing drops.
- Final % chance is multiplied: Legendary ×1.15, Epic ×1.1, Rare ×1, Common ×0.75 (stacks with bait).
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Master Archer
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- Shoot three arrows at once with a bow.
- 25% slower draw speed on bows.
- 35% reduced damage with bows.
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Master Practitioner
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- Throw Spiraling pitches with Spin – steel balls orbit an area at high speeds, creating a mini-buzzsaw.
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Merfolk
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Narcoleptic
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- Increase the time you’re downed by 5 seconds and heal 50 HP upon getting up.
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Nocturnal
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- At night, gain Night Vision (green tint) to see clearer and farther.
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One With Nature
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- Passive buff according to current server season:
- Summer → +10% Speed
- Winter → +7.5% Damage resistance/defense
- Spring → +7.5% Damage
- Autumn → 2× Knockback
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Perfectionist
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- 1.1× damage at full HP.
- 0.9× damage below full HP.
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Plunder Shot
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- Coin gun damage reduced by 90% (to 0.1×).
- Shoot a volley of 10–15 coins shotgun-style (cost per shot, not per coin).
- Ammo types: Copper ($10, ~0.9 dmg), Silver ($25, ~1.4), Gold ($50, ~2.4), Platinum ($100, ~3.2).
|

Poltergeist
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- Nearly invisible during combat roll.
- Combat roll costs 80% more stamina.
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Pyromaniac
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- Fire created by you no longer damages you.
- Fire created by you deals 25% increased damage.
- Applies to molotov fire, Magician’s Red fire, and flame arrow fire. TWAU gasoline does not count.
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Quick Draw
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- Equipping your revolver enters a quickdraw state: increased fire rate and accuracy.
- Smaller cooldown for standless users.
- Reduced mobility during the pose.
- Doesn't work with the Mauser (not a revolver).
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Seasoned Hunter
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- Spawn in with a Wooden stake (if u dont have it) and Vampires get 45% less blood from you.
- User gets -10 max HP.
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Secret Technique
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- Upon reaching 40% HP or less, the user will run 25% faster, playing a different running animation while playing the "Run Smokey!" audio from part 2 of JJBA.
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Show Me A Good Time
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- +10% sabre attack damage.
- Parry projectiles (0.45s parry frames on slash/equip).
- 12% less stamina drain if standless.
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Silver Prodigy
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- Silver Dagger base damage 8 → 9.
- Increase Silver Bullet cap to 70 (from 35).
- Doesn't stack with Boy With Fists.
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Silver Wireset
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- Makes the Steel Wireset apply silver burn to vampires.
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Small Cuts
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- Receive 20% less damage if hit in quick succession. This works with any rapid damage which mostly includes multi-hits and fan firing.
- Receive 10% more damage.
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Snake Eater
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- Turn partially invisible when standing still, regenerating stamina faster.
- Your name and gang tag are still visible to others.
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Sneaky LowLife
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- People in ocular prowess will not be able to highlight the user.
- The user gains a tool called "Pickpocket" if they're an Outlaw; this can be used to steal a random amount of money from another player ($10-$200) at the cost of gaining +$5 bounty.
- The user has -10 max health.
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Soul Cleaver
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- Sabre attacks gain a larger hitbox and +10% damage.
- –50% gun damage.
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Steady Hands
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- 25% less passive spin charge drain.
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Strong Liver
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- Mitigates side effects of drinking tonic (such as dizziness), allowing you to drink more before falling unconscious – it takes 8 tonics to knock you out.
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Strong Presence
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- Hostile events and encounters no longer ambush you.
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Sturdy
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- Sturdy gives a +25 max HP buff as well as making it take 3 hits to finish you when you're downed.
- This is bypassed by executioner and Molotovs however.
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Tea Time
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- Between 3-5 PM Teas will have a 1s cooldown instead of a 7 second cooldown.
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Time Heals All Wounds
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- Gain additional passive health regeneration. Heals 1 HP per second.
- Takes 1 min 40 seconds to fully heal up after being downed with base health. This card does not scale with max HP.
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Tonicmaster
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- Spawn in with three tonics upon death/leave.
- Tonic cap increased [5 → 10].
- Tonics return 15% more health to you (per drink).
- Makes you throw tonic bottles after consumption, dealing damage and applying a disorienting effect.
|

Too Tired To Fall
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- 30% damage reduction while below 50% stamina.
|

Total Checkmate
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- Throws 6 knives on right click, dealing 4 damage per knife compared to the base 12. The 6 knives are thrown in 2 volleys.
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Twenty Meter Radius Steel
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- Steel Wireset M2: a 20-meter radius steel attack.
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Veteran
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- Reloading a revolver no longer empties unused chamber bullets.
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Victory Crawl
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- Crawl whilst knocked down, instead of remaining stationary and ragdolled.
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Violent Tendencies
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- Press J (or the tool) to stomp the ground, crushing the skull of anyone beneath you and gaining a stacking stat boost (speed, health, damage).
- Base version only damages knocked players.
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Wind God
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- Reduced dash/slide cooldown (3s → 2s).
- –10 max HP.
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Winged Man
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- +25% damage while midair (applies to stand damage too).
- No effect while grounded or airborne-piloting.
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Winning Streak
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- Each consecutive shot on the same target deals +10% damage, up to 5 stacks (+50%).
- Stacks reset after 4 seconds unless refreshed.
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Wrecking Ball
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FAUX: Wrecking Ball
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- Spin: Wrecking Balls release 12 satellites upon impact in all directions, dealing 2–3 damage each (3 on crit), with slight homing.
- –35% damage on direct hits with Spin: Wrecking Balls.
- Requires normal Wrecking Ball to function. Obtainable from Wekapipo. Cannot be traded.
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