Sticky Fingers is a humanoid Stand built around zippers, mobility, portals, and disabling an opponent's limbs.
Passives
Humanoid Stand: Summoning and retaining the Stand consumes stamina. Press F to Stand block and click to perform Stand M1 attacks.
Zippers: Damaging opponents can manifest zippers on their body, dealing 1–3 additional damage.
Striking two surfaces with M1 creates a zipper portal between them. Characters and projectiles can travel through the portal.
Certain moves detach limbs and apply Unzipped, slowing the opponent. The effect ends after 15 seconds or when the detached limb is damaged or picked up.
Abilities
Ability
Effect
Zipper Portals (M1)
Strike two surfaces to connect them with a zipper portal.
Barrage (E)
Damage: 1 per hit, 11 finisher, plus 5 zipper damage; about 35 total
Cooldown: 15 seconds
Sticky Fingers unleashes a punch barrage. Landing the finisher applies 5 damage over time through the zipper passive.
Zipper Punch (R)
Damage: 12
Cooldown: 20 seconds
Unzips the Stand's arm to deliver a long-range punch that applies Unzipped.
Zipper Heal (T)
Healing: 15 HP
Damage: 14 when used offensively
Cooldown: 25 seconds
Stitches the user's wounds together. Reusing the move during its active period performs an invulnerable backward dash by severing and reattaching the user's limbs. Within 29 studs of an opponent, it can instead attack and apply Unzipped.
Are You Prepared? (G)
Damage: 17
Cooldown: 20 seconds
Performs a dashing grab, drags the opponent beneath an unzipped surface, and finishes with a ragdolling uppercut.
Are You Prepared? — Unzipped Variant (G)
Damage: 8 + 1.5 per hit + 15; 35 total
Cooldown: 20 seconds
When aimed at an opponent's detached limb while facing them, pulls their main body toward the user and starts a different Sticky Fingers combo.
Zipper Glide (hold V)
Creates a long zipper along the surface ahead, allowing the user to cover ground and scale walls.