Ball Breaker

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Type:Unique,
Non-Humanoid Stand

Ball Breaker is an autonomous utility Stand that functions as an extension of Spin. Its Scan and Barrage Mode abilities were reworked in Update 2.3.5.
CANT BE USED WITH WRECKING BALLS ANYMORE

Passives

  • Non-Humanoid Stand: Summoning the Stand takes no stamina.
  • Autonomous Stand: Ball Breaker functions through Spin and Wrecking Ball throws rather than appearing as a separate inventory tool. Being able to equip the Stand itself is a known bug.
  • Super Spin: Only activates after obtaining Super Spin.
  • Unique obtainment: Has a 10% obtainment chance when fusing with a corpse part while possessing maximum Spin mastery.
  • Charges Spin faster.

Attacks

Ability Effect
Drilling Barrage (direct)
  • Dealt damage: 16 + (0.8 per hit × 10) + 12
  • A direct hit on an opponent, or an impact close to one, with Spin or Wrecking Balls manifests Ball Breaker nearby to perform a high-damage barrage.

Drilling Barrage

Drilling Punch (indirect)
  • Dealt damage: 22
  • An impact with the floor or a surface farther from an opponent manifests Ball Breaker at that location. It then lunges at the nearest player with a heavy, high-knockback punch.

Drilling Punch

[V] Barrage Mode
  • Dealt damage: 75% of the selected pitch's normal damage per hit
  • Enter a three-second stance with 25% damage resistance and full knockback immunity. During the stance, Steel Balls have no throw cooldown and use less Spin energy, but return sooner, have less range, and deal less damage and knockback.

[V] Barrage Mode

Extras

Scan Pitches

Possessing Ball Breaker unlocks Scan-style Spin pitches. These give throws slight homing, reveal scanned opponents through walls for a short time, and mark a weak spot on an opponent's body. Hitting the weak spot triggers a critical hit and an explosion that deals about 27 damage.

Scan weak-spot critical hit

Skin Gallery

Skin images are not available yet.