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	<id>https://bridgerpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Maintenance+script</id>
	<title>Bridgerpedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://bridgerpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Maintenance+script"/>
	<link rel="alternate" type="text/html" href="https://bridgerpedia.com/Special:Contributions/Maintenance_script"/>
	<updated>2026-10-25T11:28:56Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=White_Album&amp;diff=5085</id>
		<title>White Album</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=White_Album&amp;diff=5085"/>
		<updated>2026-10-25T10:46:31Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add newly updated stand skin images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = White Album&lt;br /&gt;
|image = Stand White Album-fd74ab.png&lt;br /&gt;
|type = Rare,&amp;lt;br&amp;gt;&lt;br /&gt;
Non-Humanoid Stand&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;White Album&#039;&#039;&#039; is a Stand in &#039;&#039;Bridger: Western&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Passives ==&lt;br /&gt;
* &#039;&#039;&#039;Non-Humanoid Stand:&#039;&#039;&#039; Summoning the Stand takes no stamina.&lt;br /&gt;
* &#039;&#039;&#039;Passive:&#039;&#039;&#039; Unique Obtainment : ~8% chance when merging with any Corpse Part during the Winter season.&lt;br /&gt;
* &#039;&#039;&#039;Passive:&#039;&#039;&#039; Cryokinesis: Certain abilities of White Album possess the ability to freeze opponents for different amounts of time.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable stand-abilities&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot; | Ability !! style=&amp;quot;width:75%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;background-color:#e0e0e0;&amp;quot; | &#039;&#039;&#039;[SUIT OFF]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;{{Key|E}} Ice Spikes&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 8x3 (12 headshot) | 21-33 total&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 9 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Conjure &#039;&#039;&#039;three icicles&#039;&#039;&#039; that hover behind you. These can either be shot at will by &#039;&#039;&#039;reusing the move&#039;&#039;&#039; or will automatically shoot out after &#039;&#039;&#039;3 seconds&#039;&#039;&#039; have passed.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:White Album-4ksbrp1-a325ff.gif|550px|class=stand-ability-image|[E] Ice Spikes]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;{{Key|R}} Ice Punch&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 15 + 5 on ice break&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 10 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Dash forwards whilst covering your left arm in ice to deliver a strong left punch. &#039;&#039;&#039;Landing this ability briefly freezes your opponent (~1.2 seconds).&#039;&#039;&#039; It retains multiple active hitbox frames and can be aimed mid-move.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:White Album-m98j1tk-08010a.gif|550px|class=stand-ability-image|[R] Ice Punch]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;{{Key|T}} Ice Breath&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 5&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 15 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Blow snow in front of you, &#039;&#039;&#039;freezing nearby opponents in place for 2 seconds&#039;&#039;&#039; before &#039;&#039;&#039;dealing 5 damage&#039;&#039;&#039; and &#039;&#039;&#039;knocking&#039;&#039;&#039; them back.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;{{Key|G}} Ice Wall&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : N/A&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 15 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Conjure a wall of ice. This wall lasts for &#039;&#039;&#039;6 seconds&#039;&#039;&#039; and &#039;&#039;&#039;blocks all projectiles/throwables.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:White Album-bv93mnz-1bc3a3.gif|550px|class=stand-ability-image|[G] Ice Wall]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;{{Key|G}} + {{Key|E}} Ice Wall (VARIANT)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 8x15 (12 headshot) | ~40 avg | 120-180 total&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 35 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Recycle the contents of the conjured wall into an onslaught of &#039;&#039;&#039;Ice Spikes.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:White Album-z50qsqp-f429fd.gif|550px|class=stand-ability-image|[G + E] Ice Wall (VARIANT)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;{{Key|V}} Suit Toggle&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : N/A&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle White Album’s Ice Armor on/off. This suit drains stamina but allows you to perform {{Mouse button|left}} attacks, walk on ice without sliding,and ice skate at high speeds (when sprinting).&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;&#039;&#039;&#039;(&#039;&#039;&#039;_Dealt {{Mouse button|left}} Damage: 11 + 11 + 14_&#039;&#039;&#039;)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; gap:15px; flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:White Album-84wd961-b924b3.gif|550px|class=stand-ability-image|[V] Suit Toggle]]&lt;br /&gt;
[[File:White Album-63tfb5p-0cc203.gif|550px|class=stand-ability-image|[V] Suit Toggle]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;background-color:#e0e0e0;&amp;quot; | &#039;&#039;&#039;[SUIT ON]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;{{Key|E}} Glacier&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 19&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 20 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;After a brief windup, flash freeze the ground in front of you into a giant ice spike&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:White Album-kk3zrsv-3e86b0.gif|550px|class=stand-ability-image|[E] Glacier]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;{{Key|R}} Tendon Severance&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 18&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 12 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Slash at the heel of your opponent with a sweeping kick outfit with blades of ice. Using this move keeps your momentum.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:White Album-jmpx9wb-8b4050.gif|550px|class=stand-ability-image|[R] Tendon Severance]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;{{Key|T}} Ice Age&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 5&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 50 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;With a faster windup, induce freezing temperatures below -100 °{{Key|C}}, &#039;&#039;&#039;freezing caught up players for 3 seconds and the general environment for about 15 seconds&#039;&#039;&#039; (Icy surface also makes them slide when moving).&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;{{Key|G}} Gently Weeps&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Dealt Damage : 100% Damage Reflection (scales)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;Cooldown : 60 sec&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Solidify the surrounding moisture in the air for &#039;&#039;&#039;10 seconds&#039;&#039;&#039;, creating an aura capable of &#039;&#039;&#039;reflecting projectiles and steel balls&#039;&#039;&#039; shot at you back towards whoever shot them (does not negate melee damage) and &#039;&#039;&#039;passively freezing nearby opponents for 1.2 seconds&#039;&#039;&#039; (within reach). It also freezes Shabōn bubbles.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iron Album&#039;&#039;&#039; received updated visual effects on 25 October.&lt;br /&gt;
&lt;br /&gt;
== Skin Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Skin White Album Iron Album.png|Iron Album (custom summon sound)&lt;br /&gt;
File:Skin White Album Iron Album VFX.png|Iron Album (updated effects)&lt;br /&gt;
File:Skin White Album The Quickster.png|The Quickster (custom summon sound)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=D4C&amp;diff=5084</id>
		<title>D4C</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=D4C&amp;diff=5084"/>
		<updated>2026-10-25T10:46:31Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add newly updated stand skin images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = D4C&lt;br /&gt;
|image = StandD4C-2026.png&lt;br /&gt;
|type = Unique,&amp;lt;br&amp;gt;&lt;br /&gt;
Humanoid Stand&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;D4C&#039;&#039;&#039; (Dirty Deeds Done Dirt Cheap) is a unique humanoid Stand that travels between parallel dimensions, creates armed clones, and can unlock Love Train.&lt;br /&gt;
&lt;br /&gt;
== Obtainment ==&lt;br /&gt;
D4C has a &#039;&#039;&#039;16%&#039;&#039;&#039; chance to be obtained by merging with the [[Corpse Parts|Saint&#039;s Heart]] while standless, with at least 125 total kills and an active 15-player killstreak.&lt;br /&gt;
&lt;br /&gt;
== Passives ==&lt;br /&gt;
* &#039;&#039;&#039;Frail:&#039;&#039;&#039; Maximum health is reduced by 20.&lt;br /&gt;
* &#039;&#039;&#039;Humanoid Stand:&#039;&#039;&#039; Summoning and retaining D4C consumes stamina. Press {{Key|F}} to Stand block and click for Stand {{Mouse button|left}} attacks.&lt;br /&gt;
* &#039;&#039;&#039;Dimension Hop:&#039;&#039;&#039; Unequipping a poncho moves the user between the real world and a parallel dimension. Movement in the parallel dimension changes the user&#039;s real-world position.&lt;br /&gt;
* &#039;&#039;&#039;Dimension Save:&#039;&#039;&#039; While a poncho is equipped, a hit dealing more than 20 damage briefly sends the user to the pocket dimension and heals according to the damage taken.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable stand-abilities&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot; | Ability !! style=&amp;quot;width:75%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;Chop Barrage (tap {{Key|E}})&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage:&#039;&#039;&#039; 3 per hit + 10 finisher; 28 total&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 18 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;D4C advances and delivers a short, high-damage barrage.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:D4C-Chop Barrage.gif|550px|class=stand-ability-image|Chop Barrage]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;Chop (hold {{Key|E}})&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage:&#039;&#039;&#039; 16&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 22 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;D4C travels forward and delivers a heavy right chop that applies &#039;&#039;&#039;Grounded&#039;&#039;&#039;.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:D4C-Chop.gif|550px|class=stand-ability-image|Chop]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;Transferring Grab ({{Key|R}})&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage:&#039;&#039;&#039; 3 + 10 + 18&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 18 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;D4C assists a choke-slam. The user phases into the pocket dimension, restores maximum health if it had previously been reduced, then returns with an uppercut while the tool remains equipped.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;While used from the pocket dimension, the move instead summons three clones to attack the target.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; gap:15px; flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:D4C-Transferring Grab.gif|class=stand-ability-image|Transferring Grab]]&lt;br /&gt;
[[File:D4C-Dimension Grab.gif|550px|class=stand-ability-image|Pocket-dimension variant]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;Clone ({{Key|T}})&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 20 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Summons a lower-health clone armed with a random knife, pipe, pistol, or shotgun. It attacks the last player damaged by the user. Clones now acquire targets immediately and avoid spawning inside walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:D4C-Clone.gif|class=stand-ability-image|Clone]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;Clone Swap ({{Key|T}} + {{Key|G}})&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 5 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Swaps position and health with the clone under the crosshair. Every swap lowers the user&#039;s maximum health until respawn and makes the character younger.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:D4C-Clone Swap.gif|550px|class=stand-ability-image|Clone Swap]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;Clone Opponent ({{Key|T}} with Poncho)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage:&#039;&#039;&#039; 1 per hit + 29; 40 total&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Throws the poncho and creates a hostile clone of the target. The duplicate chases its original and, on contact, merges with it in a damaging explosion. Requires a poncho. During the clone bomb, the victim cannot be damaged by outside sources.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:D4C-Clone Opponent.gif|class=stand-ability-image|Clone Opponent]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;Aerial Clone Kick ({{Key|G}})&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage:&#039;&#039;&#039; 20&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 16 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Throws the poncho into the air and releases a clone that dropkicks toward the nearest opponent. Passing below the poncho transports the user to the parallel dimension for two seconds.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:D4C-Aerial Clone Kick.gif|550px|class=stand-ability-image|Aerial Clone Kick]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;Dimension Chop ({{Key|G}} in pocket dimension)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage:&#039;&#039;&#039; 20&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 5 seconds; once per dimension visit&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Teleports behind a player brought into the pocket dimension and performs a surprise attack, then randomizes the user&#039;s real-world position.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:D4C-Dimension Chop.gif|550px|class=stand-ability-image|Dimension Chop]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
== Love Train ==&lt;br /&gt;
Merging once with every corpse part except the Heart unlocks &#039;&#039;&#039;Love Train&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable stand-abilities&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot; | Ability !! style=&amp;quot;width:75%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;Love Train ({{Key|V}})&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 240 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Damage dealt with D4C fills the Love Train meter. Activating it consumes the meter to heal damage and redirect misfortune back to its source. Its strength falls as the meter drains. Attacking briefly opens the barrier and leaves the user vulnerable.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:D4C-Love Train.gif|class=stand-ability-image|Love Train]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Plush D4C was reworked in the 25 October update.&lt;br /&gt;
&lt;br /&gt;
== Skin Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Skin D4C D4C Cracked-cb58db9e.webp|D4C: Cracked&lt;br /&gt;
File:Skin D4C D4C Donnie Darko-f2d93f44.webp|D4C: Donnie Darko&lt;br /&gt;
File:Skin D4C D4C Nature mint4c replacement-4954ba77.webp|D4C: Nature (mint4c replacement)&lt;br /&gt;
File:Skin D4C Ultimate D4C-42c143d1.webp|Ultimate D4C&lt;br /&gt;
File:Skin D4C Fully Aged D4C-644fd2eb.gif|Fully Aged D4C&lt;br /&gt;
File:Skin D4C Plush4C-6234b9bc.webp|Plush4C (former appearance)&lt;br /&gt;
File:Skin D4C Plush4C Reworked.png|Plush4C (reworked)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=20th_Century_Boy&amp;diff=5083</id>
		<title>20th Century Boy</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=20th_Century_Boy&amp;diff=5083"/>
		<updated>2026-10-25T10:46:30Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add newly updated stand skin images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = 20th Century Boy&lt;br /&gt;
|image = Stand20CB-2026.png&lt;br /&gt;
|type = Common,&amp;lt;br&amp;gt;&lt;br /&gt;
Non-Humanoid Stand&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Passives ==&lt;br /&gt;
* &#039;&#039;&#039;Non-Humanoid Stand:&#039;&#039;&#039; Summoning the Stand takes no stamina.&lt;br /&gt;
* &#039;&#039;&#039;Armored Stand:&#039;&#039;&#039; Having the Stand summoned reduces received damage by &#039;&#039;&#039;10%&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
{| class=&amp;quot;wikitable stand-abilities&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot; | Ability !! style=&amp;quot;width:75%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;{{Key|G}} Absolute Defense&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;&#039;Dealt damage:&#039;&#039;&#039; N/A&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 3 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Assume a defensive position that redirects all attacks into the ground with the help of 20th Century Boy. The stance has a &#039;&#039;&#039;15-second&#039;&#039;&#039; time limit outside boss fights and an &#039;&#039;&#039;8-second&#039;&#039;&#039; limit during boss fights. It can be used again afterward.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:20th Century Boy-Absolute Defense.gif|550px|class=stand-ability-image|Absolute Defense]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;{{Key|V}} Dynamite Strap&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage:&#039;&#039;&#039; 12 × 6&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 60 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Attach loose-fuse dynamite to the user. It explodes after a period of time and damages everyone, including the user. Self-damage can be negated with &#039;&#039;&#039;Absolute Defense&#039;&#039;&#039;. Requires &#039;&#039;&#039;6 [[Dynamite]]&#039;&#039;&#039;.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed stand-ability-gif&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:20th Century Boy-Dynamite Strap-2026.gif|550px|class=stand-ability-image|Dynamite Strap]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The fish skin &#039;&#039;&#039;FishyCB&#039;&#039;&#039; (called Spooky in the update log) was added on 25 October. It has a bubble summon sound.&lt;br /&gt;
&lt;br /&gt;
== Skin Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Skin 20th Century Boy Reverse 20CB-b63ec3ee.webp|Reverse 20CB&lt;br /&gt;
File:Skin 20th Century Boy Knight 20CB-be554576.webp|Knight 20CB&lt;br /&gt;
File:Skin 20th Century Boy TwentyCM-abd9e49d.webp|TwentyCM&lt;br /&gt;
File:Skin 20th Century Boy FishyCB.png|FishyCB&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=File:Skin_D4C_Plush4C_Reworked.png&amp;diff=5082</id>
		<title>File:Skin D4C Plush4C Reworked.png</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=File:Skin_D4C_Plush4C_Reworked.png&amp;diff=5082"/>
		<updated>2026-10-25T10:46:08Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: == Summary ==
Updated stand skin image from official Bridger Trello&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Updated stand skin image from official Bridger Trello&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=File:Skin_White_Album_Iron_Album_VFX.png&amp;diff=5081</id>
		<title>File:Skin White Album Iron Album VFX.png</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=File:Skin_White_Album_Iron_Album_VFX.png&amp;diff=5081"/>
		<updated>2026-10-25T10:46:08Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: == Summary ==
Updated stand skin image from official Bridger Trello&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Updated stand skin image from official Bridger Trello&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=File:Skin_20th_Century_Boy_FishyCB.png&amp;diff=5080</id>
		<title>File:Skin 20th Century Boy FishyCB.png</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=File:Skin_20th_Century_Boy_FishyCB.png&amp;diff=5080"/>
		<updated>2026-10-25T10:46:08Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: == Summary ==
Updated stand skin image from official Bridger Trello&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Updated stand skin image from official Bridger Trello&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Cards&amp;diff=5079</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Cards&amp;diff=5079"/>
		<updated>2026-10-25T10:43:34Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Use full Sancta Irae card image from official Trello&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here you can find descriptions of human and vampire cards. Press {{Key|M}} to view your active cards.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Human Cards==&lt;br /&gt;
Cards are passive buffs or moves obtained from the [[Mud Witch|Witch]] in the Swamp.&lt;br /&gt;
Each &#039;&#039;&#039;tier&#039;&#039;&#039; you reach grants &#039;&#039;&#039;1 card slot&#039;&#039;&#039;, with 3 tiers total.&lt;br /&gt;
&lt;br /&gt;
Humans receive a free choice of &#039;&#039;&#039;one of three cards&#039;&#039;&#039; at &#039;&#039;&#039;Tier 2&#039;&#039;&#039;, &#039;&#039;&#039;Tier 3&#039;&#039;&#039;, and completion of Tier 3 at &#039;&#039;&#039;350 EXP&#039;&#039;&#039;. Selected cards fill an empty slot. Eligible existing characters receive any missing choices when joining.&lt;br /&gt;
&lt;br /&gt;
* Cards can be bought for 150 Moolah; you get a hand of 3.&lt;br /&gt;
* After a reading, you pick &#039;&#039;&#039;1 card&#039;&#039;&#039; to keep. Cards can be replaced by selecting the slot they occupy.&lt;br /&gt;
* The first reveal is &#039;&#039;&#039;free&#039;&#039;&#039;; flipping the other two costs &#039;&#039;&#039;50 Moolah&#039;&#039;&#039; each.&lt;br /&gt;
* If the cards dealt do not suit you, you may refuse them by clicking on any card and pressing &#039;&#039;&#039;I reject this fate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cards effects do not stack (duplicates are obtained through the power of the [[Rokakaka]])&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To use a &amp;lt;span style=&amp;quot;text-shadow: 2px 2px 20px #191970; color:#55E7FF;&amp;quot;&amp;gt;Faux&amp;lt;/span&amp;gt; variant of a card you must have its normal counterpart, otherwise it won&#039;t be functional.&lt;br /&gt;
----&lt;br /&gt;
=== Human Cards List ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; style=&amp;quot;width:25%;&amp;quot; | Card !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:75%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Sancta_Irae&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Sancta-Irae-Trello.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sancta Irae&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Sancta Irae was completed in the 25 October update. Its effect is not yet documented here.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Powder_Formula&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:powder-formula.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Powder Formula&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Smoke Bombs last 1.5 times longer and create smoke that is 1.5 times larger. Anyone inside has a smaller hitbox and cannot be detected by [[Ocular Prowess]].&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Smoke Bombs no longer explode. Their smoke extinguishes fire zones, including those created by [[Molotov|Molotovs]] and [[Magician&#039;s Red]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:powderformula.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Master_Lumberjack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:master-lumberjack.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Master Lumberjack&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;You now swing your axe (%?) faster.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Time_Is_Of_The_Essence&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:time-is-of-the-essence.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Time Is Of The Essence&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;All cooldowns become 6% shorter.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Ice_Skates&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:ice-skates.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ice Skates&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;You no longer slide on ice, seasonal or created by White Album.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Equinophobia&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:equinophobia.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equinophobia&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Bashing with your horse no longer depletes all of its stamina.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Deal 20% more bash damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Strong_Liver&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:strong-liver.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strong Liver&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Mitigates side effects of drinking tonic (such as dizziness), allowing you to drink more before falling unconscious – it takes 8 tonics to knock you out.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Steady_Hands&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:steady-hands.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Steady Hands&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;25% less passive spin charge drain.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Wrecking_Ball&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Wrecking-ball.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wrecking Ball&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Gain the ability to wield [[Spin: Wrecking Ball|Spin: Wrecking Balls]].&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Obtainable from [[Wekapipo]]. This card cannot be traded.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_Wrecking_Ball&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Faux-wrecking-ball.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: Wrecking Ball&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;[[Spin: Wrecking Ball|Spin: Wrecking Balls]] release 12 satellites upon impact in all directions, dealing 2–3 damage each (3 on crit), with slight homing.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–35% damage on direct hits with Spin: Wrecking Balls.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires normal Wrecking Ball to function. Obtainable from [[Wekapipo]]. Cannot be traded.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Victory_Crawl&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:victory-crawl.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Victory Crawl&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Crawl whilst knocked down, instead of remaining stationary and ragdolled.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Hidden buff: you get up from a knockout much earlier.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:VictoryCrawl.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Master_Archer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:master-archer.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Master Archer&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Shoot three arrows at once with a bow.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;25% slower draw speed on bows.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;35% reduced damage with bows.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Winning_Streak&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:winning-streak.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Winning Streak&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Each consecutive shot on the same target deals +10% damage, up to 5 stacks (+50%).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Stacks reset after 4 seconds unless refreshed.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Master_Angler&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:master-angler.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Master Angler&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Increases chance of reeling up Epic and Legendary fishing drops.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Final % chance is multiplied: Legendary ×1.15, Epic ×1.1, Rare ×1, Common ×0.75 (stacks with bait).&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Pyromaniac&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:pyromaniac.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pyromaniac&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Fire created by you no longer damages you.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Fire created by you deals 25% increased damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Applies to molotov fire, Magician’s Red fire, and flame arrow fire. TWAU gasoline does not count.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Merfolk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:merfolk.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merfolk&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Breathe underwater.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;One_With_Nature&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:one-with-nature.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;One With Nature&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Passive buff according to current server season:&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Summer → +10% Speed&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Winter → +7.5% Damage resistance/defense&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Spring → +7.5% Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Autumn → 2× Knockback&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Plunder_Shot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:plunder-shot.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Plunder Shot&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Coin gun damage reduced by 90% (to 0.1×).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Shoot a volley of 10–15 coins shotgun-style (cost per shot, not per coin).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Ammo types: Copper ($10, ~0.9 dmg), Silver ($25, ~1.4), Gold ($50, ~2.4), Platinum ($100, ~3.2).&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Master_Practitioner&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:master-practitioner.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Master Practitioner&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Throw Spiraling pitches with Spin – steel balls orbit an area at high speeds, creating a mini-buzzsaw.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:MasterPractitioner.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Light_Sleeper&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:light-sleeper.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Light Sleeper&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Recover ~2 seconds faster after being knocked down.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Focused_Jockey&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:focused-jockey.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Focused Jockey&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Ocular Prowess on horseback increases your horse&#039;s speed (up to 25) for its duration.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Head_Hunter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:headhunter.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Head Hunter&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Your bullets pierce protective hats.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Main_Character_Syndrome&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:main-character-syndrom.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Character Syndrome&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Press {{Key|B}} (or the tool) to strike a pose for 5 seconds, healing 30 flat health over the duration.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;While posing you are immobile, cannot back out, and take 50% more damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:MainCharacterSyndrome.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_Main_Character_Syndrome&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:faux-main-character-syndrome.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: Main Character Syndrome&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Press {{Key|N}} (or tool version) to strike a pose - stationary for a few seconds with counter frames.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;The pose uses 15 stamina and lasts 1 second; if hit during this window, the user dodges to the side and takes F:MCS off cooldown immediately.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;If not hit, the user is put into a drowsy animation for 1 second, uses another 15 stamina, and F:MCS goes on a 16s cooldown.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires the normal Main Character Syndrome to function.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FauxMainCharacterSyndrome.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Violent_Tendencies&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:violent-tendencies.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Violent Tendencies&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Press {{Key|J}} (or the tool) to stomp the ground, crushing the skull of anyone beneath you and gaining a stacking stat boost (speed, health, damage).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Base version only damages knocked players.&amp;lt;/span&amp;gt;&lt;br /&gt;
* Executions restore &#039;&#039;&#039;all stamina&#039;&#039;&#039; and reduce &#039;&#039;&#039;all current cooldowns by 10 seconds&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ViolentTendencies.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_Violent_Tendencies&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:faux-violent-tendencies.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: Violent Tendencies&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Press {{Key|J}} (or the tool) for an axe kick that hits both knocked and standing players (~20 dmg), with increased range and speed, plus a stacking stat boost (speed, health, damage).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires the normal Violent Tendencies to function.&amp;lt;/span&amp;gt;&lt;br /&gt;
* Hits slam the target down, like King Crimson. Using the move consumes &#039;&#039;&#039;15% stamina&#039;&#039;&#039;.&lt;br /&gt;
* Executions reduce &#039;&#039;&#039;non-global skill cooldowns by 30%&#039;&#039;&#039;. The update notes request that this apply after the normal card&#039;s 10-second reduction; the order is not confirmed.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FauxViolentTendencies.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Soul_Cleaver&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:soul-cleaver.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Soul Cleaver&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Sabre attacks gain a larger hitbox and +10% damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–50% gun damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Gunslingers_Grit&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:gunslingers-grit.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gunslinger&#039;s Grit&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;On kill, restore 22% health instead of the usual 15% and reload 50% of your ammunition.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Wind_God&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:wind-god.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wind God&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Reduced dash/slide cooldown (3s → 2s).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–10 max HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Strong_Presence&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:strong-presense.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strong Presence&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Hostile events and encounters no longer ambush you.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Anger_Issues&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:anger-issues.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Anger Issues&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Taking damage grants a temporary stacking damage boost. Each damage tick adds 3%, up to 15%; the stacks last 4 seconds, and taking another hit refreshes their duration.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Nocturnal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:nocturnal.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nocturnal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;At night, gain Night Vision (green tint) to see clearer and farther.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Nocturnal.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_Nocturnal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:faux-noctural.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: Nocturnal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;While in Ocular Prowess (activated by {{Key|X}}), you can see entities behind solid objects (NPCs, players, mobs) and highlight players map‑wide – useful for wallbangs and sniping.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires the normal Nocturnal to function.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FauxNocturnal.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Hyperventilator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:hyperventilator.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hyperventilator&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Max stamina is decreased by 20, in exchange there is very little delay between using stamina and regaining it, your stamina regens faster. (Roughly 18.5 stamina/s compared to roughly 13 stamina/s base)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Narcoleptic&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:narcoleptic.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Narcoleptic&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Increase the time you’re downed by 5 seconds and heal 50 HP upon getting up.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Perfectionist&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:perfectionist.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perfectionist&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;1.1× damage at full HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;0.9× damage below full HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;A_True_Cowboy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:a-true-cowboy.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A True Cowboy&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Your lasso auto-aims at others while on horseback.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;+10% gun damage on horseback.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Take 15% more damage from all sources.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:atruecowboy.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Archers_Child&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:archers-child.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archer&#039;s Child&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;1.5× draw speed on bows.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;2× fire rate on bows.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Belmont_Family_Crest&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:belmont-family-crest.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Belmont Family Crest&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Deal 25% more melee damage to vampires and zombies.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Deal 25% less melee damage to humans.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;With a [[Whip]], critical tip hits can sever a Vampire player&#039;s limbs.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;You last name changes to Belmont.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Boy_With_Fists&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:boy-with-fists.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Boy With Fists&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;+20% melee damage (more if standless). Applies to gun bashes, slides, dagger/sabre slashes; works with stands.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Stacks with Winged Man.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–35% gun accuracy.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Cant_Lay_Off_The_Tonic&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:cant-lay-of-the-tonic.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Can&#039;t Lay Off The Tonic&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;More damage the more tonics you drink (+25% each, up to +100%).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Throws bottles after drinking (damage + disorienting effect).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Take damage over time if you don&#039;t drink tonics.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;+10% damage taken.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Coin_Roller&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:coin-roller.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Coin Roller&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Currently disabled at the moment.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;It was supposed to be: Your coin&#039;s deflection can turn into an explosion (rare chance).&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Demolitions_Expert&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:demolitions-expert.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Demolitions Expert&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Deal +15% explosive damage and take 65% less damage from your own explosives (based off of their base damage).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Works with Killer Queen and 20th Century Boy.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Desperado&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:desperado.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Desperado&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;The lower your HP, the more gun damage (up to +50%).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Does not work with bows. The damage scaling is halved for non-revolver weapons.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Evil_Eye&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:evil-eye.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Evil Eye&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Ocular Prowess lasts 50% longer (5s → 7.5s).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Ocular Prowess cooldown +50% (10s → 15s).&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Executioner&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:executioner.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Executioner&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;A headshot dealing more than 40 damage that would knock someone decapitates them.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Executioner.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_High_Noon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:faux-high-noon.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: High Noon&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Autoaim during Ocular Prowess.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Much shorter Ocular Prowess duration (reduced to 2s base) and greatly increased Ocular Prowess usage while active.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Ocular Prowess charge time increased to 100 seconds.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;During autoaim, you will deal 50% less gun damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–10 max HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires the normal High Noon to function.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:highnoon.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Faux_Tea_Time&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:faux-tea-time.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAUX: Tea Time&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Drinking Tea cooldown shortened from 7s to around 1s.&amp;lt;/span&amp;gt;&lt;br /&gt;
* Tea buffs are &#039;&#039;&#039;50% stronger&#039;&#039;&#039;, and brewing is faster. The card gives an item that lets you carry a teapot and brew on the go.&lt;br /&gt;
* No maximum-health penalty.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Requires the normal Tea Time to function.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Flesh_Automaton&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:flesh-automaton.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flesh Automaton&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Upon taking lethal damage lose a limb; once 3 limbs are lost, if lethal damage is taken, a pulsating sound will be heard before the user explodes.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;This will not save you from instant executions.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Limbs are lost in the order: right leg, left leg, left arm. Losing legs will cripple the user, rendering them unable to run and jump.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Limbs can be regenerated by Crazy Diamond, but the count of lost limbs does not reset (same number of chances as before).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;This card makes the user take 30% more damage from all sources.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FleshAutomaton.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Free_Runner&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:free-runner.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Free Runner&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;+20 stamina.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Your combat roll becomes a damaging combat slide that deals 3 damage and briefly ragdolls anyone hit. A dash is followed by a second roll.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FreeRunner.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;High_Noon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:high-noon.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;High Noon&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;At noon, an audio cue plays and you gain autoaim for 5 seconds.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;These auto aimed shots will deal 50% less damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;–10 max HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Lung_Shot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:lung-shot.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lung-Shot&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;This card only applies to Tusk and Guns. Enemies hit with guns have their stamina drained by the 50% of damage dealt to them.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Poltergeist&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:poltergeist.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Poltergeist&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Nearly invisible during combat roll.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Combat roll costs 80% more stamina.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Poltergeist.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Quick_Draw&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:quick-draw.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Draw&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Equipping your revolver enters a quickdraw state: increased fire rate and accuracy. When Quick Draw triggers, it switches to hipfire or fanfire so you can shoot consecutively.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Smaller cooldown for standless users.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Reduced mobility during the pose.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Doesn&#039;t work with the Mauser (not a revolver).&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:QuickDraw.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Seasoned_Hunter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:seasoned-hunter.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Seasoned Hunter&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Spawn in with a Wooden stake (if u dont have it) and Vampires get 45% less blood from you.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;User gets -10 max HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Secret_Technique&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:secret-technique.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Secret Technique&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Upon reaching 40% HP or less, the user will run 25% faster, playing a different running animation while playing the &amp;quot;Run Smokey!&amp;quot; audio from part 2 of JJBA.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SecretTechnique.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Show_Me_A_Good_Time&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:show-me-a-good-time.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Show Me A Good Time&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;+10% sabre attack damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Parry projectiles (0.45s parry frames on slash/equip).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;12% less stamina drain if standless.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ShowMeAGoodTime.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Silver_Prodigy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:silver-prodigy.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Silver Prodigy&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Silver Dagger base damage 8 → 9.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Increase Silver Bullet cap to 70 (from 35).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Doesn&#039;t stack with Boy With Fists.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Silver_Wireset&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:silver-wireset.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Silver Wireset&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Makes the Steel Wireset apply silver burn to vampires.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Small_Cuts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:small-cuts.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Small Cuts&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Receive 20% less damage if hit in quick succession. This works with any rapid damage which mostly includes multi-hits and fan firing.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Receive 10% more damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Snake_Eater&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:snake-eaters.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Snake Eater&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Turn partially invisible when standing still, regenerating stamina faster.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Your name and gang tag are still visible to others.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SnakeEater.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Sneaky_LowLife&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:sneaky-lowlife.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sneaky LowLife&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;People in ocular prowess will not be able to highlight the user.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;The user gains a tool called &amp;quot;Pickpocket&amp;quot; if they&#039;re an Outlaw; this can be used to steal a random amount of money from another player ($10-$200) at the cost of gaining +$5 bounty.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;The user has -10 max health.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SneakyLowLife.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Sturdy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:sturdy.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sturdy&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
	&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Take 3 hits to finish you when you&#039;re downed.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Increases your maximum health by 5%.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #d9706a !important;&amp;quot;&amp;gt;Reduces your damage by 5%.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tea_Time&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:tea-time.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tea Time&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Between 3-5 PM Teas will have a 1s cooldown instead of a 7 second cooldown.&amp;lt;/span&amp;gt;&lt;br /&gt;
* Brew &#039;&#039;&#039;twice as much tea&#039;&#039;&#039;. Drinking forces walking without an additional movement-speed penalty.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Time_Heals_All_Wounds&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:time-heals-all-wounds.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Time Heals All Wounds&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Gain additional passive health regeneration. Heals 1 HP per second.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Takes 1 min 40 seconds to fully heal up after being downed with base health. This card does not scale with max HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tonicmaster&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:tonicmaster.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tonicmaster&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Spawn in with three tonics upon death/leave.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Tonic cap increased [5 → 10].&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Tonics return 15% more health to you (per drink).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Makes you throw tonic bottles after consumption, dealing damage and applying a disorienting effect.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Too_Tired_To_Fall&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:too-tired-too-fall.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Too Tired To Fall&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;20% damage reduction while below 50% stamina.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Total_Checkmate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:total-checkmate.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Total Checkmate&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Throws 6 knives on {{Mouse button|right}}, dealing 4 damage per knife compared to the base 12. The 6 knives are thrown in 2 volleys.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:TotalCheckmate.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Twenty_Meter_Radius_Steel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:twenty-meter-radius-steel.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Twenty Meter Radius Steel&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Steel Wireset {{Mouse button|right}}: a 20-meter radius steel attack.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:TwentyMeterRadiusSteel.gif|400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Veteran&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:veteran.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Veteran&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Reloading a revolver no longer empties unused chamber bullets.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Winged_Man&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:winged-man.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Winged Man&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;+25% damage while midair (applies to stand damage too).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;No effect while grounded or airborne-piloting.&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vampire Cards (Moves)==&lt;br /&gt;
&lt;br /&gt;
Adding and changing move cards at [[The Core|Core]] costs &#039;&#039;&#039;2 vials&#039;&#039;&#039;. Some moves are exclusive to [[Blood Forge|Blood Forge crafting]] and cannot be obtained through reshapes.&lt;br /&gt;
&lt;br /&gt;
A Vampire&#039;s kit uses interchangeable basic attacks and numbered move slots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attack Variants&#039;&#039;&#039;:&lt;br /&gt;
* VampireCombo&lt;br /&gt;
* FistCombo&lt;br /&gt;
* HeirloomSword&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moves:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tier 1&#039;&#039;&#039;: [[#Bite|Bite]], [[#Siphon|Siphon]], [[#Prowl|Prowl]], [[#Uppercut|Uppercut]].&lt;br /&gt;
* &#039;&#039;&#039;Tier 2&#039;&#039;&#039;: [[#Vaporization_Freezing|Vaporization Freezing]], [[#Claw_Barrage|Claw Barrage]], [[#Suplex|Double German Suplex]], [[#Onslaught|Onslaught]], and [[#Basic_Attacks|basic attacks]] ([[#Vampire_Combo|Vampire Combo]], [[#Fist_Combo|Fist Combo]], [[#Heirloom_Sword|Heirloom Sword]]).&lt;br /&gt;
* &#039;&#039;&#039;Tier 3&#039;&#039;&#039;: [[#Shadow_Submergence|Shadow Submergence]], [[#Bat_Swarm|Bat Swarm]], [[#Superhuman_Agility|Superhuman Agility]], [[#Blood_Pierce|Blood Pierce]].&lt;br /&gt;
* &#039;&#039;&#039;Tier 4&#039;&#039;&#039;: [[#Space_Ripper|Space Ripper Stingy Eyes]], [[#Body_Invade|Body Invade]], [[#Rushdown|Rushdown]], [[#Lotus_Kick|Lotus Kick]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Vampire Cards List ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This information may be incorrect/incomplete due often vampires changes&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; style=&amp;quot;width:25%;&amp;quot; | Card !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:75%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Basic_Attacks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#f0f0f0;&amp;quot; | &#039;&#039;&#039;Basic Attacks&#039;&#039;&#039; (available from &#039;&#039;&#039;Tier 2&#039;&#039;&#039;, replace your standard attack)&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Vampire_Combo&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Vampire Combo&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-vc0&amp;quot; style=&amp;quot;color: #6FA8DC !important ; cursor:pointer;&amp;quot;&amp;gt;[{{Mouse button|left}} Vampire Combo]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-vc0&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
* The last two hits are slower than the first two.&lt;br /&gt;
[[File:M1vampire.gif|550px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-vc1&amp;quot; style=&amp;quot;color: #6FA8DC !important ; cursor:pointer;&amp;quot;&amp;gt;[{{Key|R}} Devastating Kick]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-vc1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:DevastatingKick.gif|550px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-vc2&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Crescent Kick]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-vc2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:CrescentKick.gif|550px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-vc3&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Devastating Kick Execute]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-vc3&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:DevastatingKickExecute.gif|550px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Fist_Combo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fist Combo&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-fc0&amp;quot; style=&amp;quot;color: #6FA8DC !important ; cursor:pointer;&amp;quot;&amp;gt;[{{Mouse button|left}} Fist Combo]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-fc0&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:M1fist.gif|550px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-fc1&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[{{Key|R}} Devastating Kick]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-fc1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:DevastatingKick.gif|550px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-fc2&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Crescent Kick]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-fc2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:CrescentKick.gif|550px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-fc3&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Devastating Kick Execute]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-fc3&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:DevastatingKickExecute.gif|550px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Heirloom_Sword&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;[Heirloom Sword]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-hs0&amp;quot; style=&amp;quot;color: #6FA8DC !important ; cursor:pointer;&amp;quot;&amp;gt;[{{Mouse button|left}} Sword Combo]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-hs0&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:M1sword.gif|550px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-hs1&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[{{Key|R}} Sword Boomerang]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-hs1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SwordBoomerang.gif|550px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-hs2&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Ariel Sword Boomerang]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-hs2&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ArielSwordBoomerang.gif|550px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;mw-customtoggle-hs3&amp;quot; style=&amp;quot;color: #6FA8DC !important; cursor:pointer;&amp;quot;&amp;gt;[Sword Boomerang Execute]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-hs3&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SwordBoomerangExecute.gif|550px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tier_1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#e0e0e0;&amp;quot; | &#039;&#039;&#039;Tier 1 {{Key|E}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Bite&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Bite.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bite&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Dash forwards performing a bite that does light damage (~10) and knocks back your target.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bite.gif|550px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Siphon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Siphon.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siphon&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Perform a grab that drains blood from your victim while holding them in place, then throws them away.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: ~10–15 | Cooldown: 12s&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ff9999 !important;&amp;quot;&amp;gt;Victim gets a quick‑time event to break free; if they succeed, they knock you back and deal 10 damage to you.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #c8a86a !important;&amp;quot;&amp;gt;Update 2.4 reduced the hitbox and added recovery time after use. Cancelling Siphon now clears stun from both players.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Reworked on 25 October.&#039;&#039;&#039; This description, its values and the demonstrations are from the previous version.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; gap:15px; flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Siphon_success.gif|550px]]&lt;br /&gt;
[[File:Siphon_fail.gif|550px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Prowl&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Prowl.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prowl&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Lunge forwards before performing a slash that does decent damage (16).&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Prowl.gif|550px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Uppercut&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Uppercut.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uppercut&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Powerful uppercut that launches the enemy, dealing 16 damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Cooldown: 12s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Uppercut.gif|550px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tier_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#e0e0e0;&amp;quot; | &#039;&#039;&#039;Tier 2 {{Key|R}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Vaporization_Freezing&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Vaporization-Freezing.png|120px]] &lt;br /&gt;
&#039;&#039;&#039;Vaporization Freezing&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Grab infront of you, freezing anyone caught.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: ? total | Cooldown: ?s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Vaporization_Frezee.gif|550px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Claw_Barrage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Claw-barrage.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Claw Barrage&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Perform an array of slashes in front of you dealing damage to anyone caught in its path.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 3.4×6 + 6 = 26.4 total | Cooldown: 15s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Claw_Barrage.gif|550px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Suplex&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Suplex.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Double German Suplex&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Perform a grab that transitions into a double suplex, leaving the target briefly stunned.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 8 + 8 = 16 total | Cooldown: 15s&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;If used mid‑air, performs an &#039;&#039;&#039;Aerial Double German Suplex&#039;&#039;&#039; dealing 21 damage instead (also stuns).&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Suplex.gif|550px]]&lt;br /&gt;
[[File:DoubleSuplex.gif|550px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Onslaught.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Onslaught&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Perform a zig‑zag slash in front of you dealing damage to anyone caught in it.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 9×4 = 36 total | Cooldown: 15s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Onslaught.gif|550px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tier_3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#e0e0e0;&amp;quot; | &#039;&#039;&#039;Tier 3 {{Key|G}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Shadow_Submergence&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:hide-in-shadow.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shadow Submergence&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Press {{Key|G}} to dive underground. Your screen darkens while players appear as white silhouettes. Press {{Key|G}} again to rise with an axe kick that slams targets down.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage and cooldown: not yet confirmed for the reworked move.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Shadowsubmergence.gif|550px]]&lt;br /&gt;
&amp;lt;small&amp;gt;Demonstration from before the 25 October rework.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Bat_Swarm&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Bat-swarm.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bat Swarm&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Transform into a swarm of bats for 2 seconds, granting flight and I‑frames from guns and explosions.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 0.8×13 = 10.4 total (if enemies are caught) | Cooldown: 20s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bat_Swarm.gif|550px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Superhuman_Agility&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Superhuman-agility.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Superhuman Agility&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Reworked&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Blood_Pierce&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Blood-pierce.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blood Pierce&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Unleash blood in an area around you, binding anyone hit in place for 6 seconds.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;No blood cost, no damage. Cooldown: 20s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Blood_Pierce.gif|550px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Tier_4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#e0e0e0;&amp;quot; | &#039;&#039;&#039;Tier 4 {{Key|X}} + {{Key|V}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Space_Ripper&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Space-ripper.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Space Ripper Stingy Eyes&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Reworked.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Body_Invade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Body-invade.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Body Invade&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Dive in the direction you&#039;re facing; if you land, invade the target for 5 seconds before leaping out.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: ~15–20 | Cooldown: 20s&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Dive length scales with your current HP.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Body_Invade.gif|550px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Rushdown&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Rushdown.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rushdown&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Rush forwards kicking your target into the air, jump up, and slam them back down.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 12 + 17 = 29 total | Cooldown: 20s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Rushdown.gif|550px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Lotus_Kick&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; style=&amp;quot;text-align:center;&amp;quot;|[[File:Lotus-kick.png|120px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lotus Kick&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Dart forwards, kick the target into the air, perform 3 more mid‑air kicks, then kick them away.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;Damage: 12 + 4.2×3 + 6 = 30.6 total | Cooldown: 35s&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show GIF&amp;quot; data-collapsetext=&amp;quot;Hide GIF&amp;quot; style=&amp;quot;margin-top:5px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Lotus_Kick.gif|550px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== New Vampire moves ===&lt;br /&gt;
Some Vampire moves can only be crafted at the [[Blood Forge]] and cannot be obtained through reshapes. The update does not specify which of these new moves are exclusive to crafting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Move !! Slot !! Known effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Disintegrate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;Disintegrate&#039;&#039;&#039; || Move 4 || Has a special finisher against low-health players.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Psychosis&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;Psychosis&#039;&#039;&#039; || Move 2 || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Hellfire&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;Hellfire&#039;&#039;&#039; || Move 2 || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Voltage_Trap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;Voltage Trap&#039;&#039;&#039; || Move 2 || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Divine_Sandstorm&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;Divine Sandstorm&#039;&#039;&#039; || Move 3 || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Gearshift&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;Gearshift&#039;&#039;&#039; || Move 3 || Has a special finisher against low-health players.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=File:Sancta-Irae-Trello.png&amp;diff=5078</id>
		<title>File:Sancta-Irae-Trello.png</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=File:Sancta-Irae-Trello.png&amp;diff=5078"/>
		<updated>2026-10-25T10:43:19Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: == Summary ==
Sancta Irae card image from official Bridger Trello&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Sancta Irae card image from official Bridger Trello&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Time_and_Seasons&amp;diff=5076</id>
		<title>Time and Seasons</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Time_and_Seasons&amp;diff=5076"/>
		<updated>2026-10-25T10:27:57Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add official Trello images for crafting, mining and seasons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Day and night total last ~30 minutes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seasons&#039;&#039;&#039; change the world&#039;s appearance and influence smaller systems such as rain frequency and herb spawns.&lt;br /&gt;
&lt;br /&gt;
The cycle is &#039;&#039;&#039;Summer → Autumn → Winter → Spring&#039;&#039;&#039;. Сhange at 9pm GMT+2, effectively once every 12 hours. Water freezes during Winter, while [[Cards#One With Nature|One With Nature]] interacts with the current season.&lt;br /&gt;
&lt;br /&gt;
== Seasonal events ==&lt;br /&gt;
&lt;br /&gt;
Each season can trigger a corresponding event on an approximately two-hour check:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Summer — Meteor Shower:&#039;&#039;&#039; about 5 minutes; meteors spawn around the map. Harvest the massive meteor for [[Meteor Shard]]s.&lt;br /&gt;
* &#039;&#039;&#039;Autumn — Foggy:&#039;&#039;&#039; about 2 minutes.&lt;br /&gt;
* &#039;&#039;&#039;Winter — Snowstorm:&#039;&#039;&#039; about 7 minutes. Meteor Showers can also occur in winter.&lt;br /&gt;
* &#039;&#039;&#039;Spring:&#039;&#039;&#039; the associated event is not currently documented.&lt;br /&gt;
&lt;br /&gt;
== Seasonal appearance ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;260&amp;quot; heights=&amp;quot;180&amp;quot;&amp;gt;&lt;br /&gt;
File:Seasonal-scene-1.png&lt;br /&gt;
File:Seasonal-scene-2.png&lt;br /&gt;
File:Seasonal-scene-3.png&lt;br /&gt;
File:Seasonal-scene-4.png&lt;br /&gt;
File:Season-Autumn-indicator.png|Autumn indicator&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Shab%C5%8Dn_Hamon&amp;diff=5075</id>
		<title>Shabōn Hamon</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Shab%C5%8Dn_Hamon&amp;diff=5075"/>
		<updated>2026-10-25T10:27:57Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add official Trello images for crafting, mining and seasons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = Shabōn Hamon&lt;br /&gt;
|image = Shabon Hamon.png&lt;br /&gt;
|type = Specialty&lt;br /&gt;
|extra2label = Training&lt;br /&gt;
|extra2 = Ripple Mask&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Shabōn Hamon&#039;&#039;&#039; uses Hamon-charged bubbles to attack, track targets and block projectiles. [[Will Zeppeli]] awards it after the [[Shabon Quest]]; you must be &#039;&#039;&#039;under 40&#039;&#039;&#039; to start that quest. Train it with a Ripple Mask.&lt;br /&gt;
&lt;br /&gt;
Your gloves use your [[Ocular Prowess]] colour, and Ocular Prowess also speeds up Hamon charging.&lt;br /&gt;
&lt;br /&gt;
== Specialty soaps ==&lt;br /&gt;
Each recipe combines &#039;&#039;&#039;1 Soap&#039;&#039;&#039; with &#039;&#039;&#039;1 plant&#039;&#039;&#039; at a soap station. Hold soap and interact with the station to craft or switch soaps.&lt;br /&gt;
&lt;br /&gt;
[[File:Soap-station.png|thumb|none|450px|Soap station]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Soap !! Plant !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Hawkeye Soap]] || [[Hawkeye Herb]] || Next 10 abilities: headshots blur the target&#039;s screen.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hellfire Soap]] || [[Hellfire Sprout]] || Next charge fuels three abilities; each burns enemies for 7.5 damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Deerheart Soap]] || [[Deerheart Root]] || Next five abilities poison targets for three seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Reservoir Soap]] || [[Reservoir Root]] || Next three charges clear burns, poison and other ailments.&lt;br /&gt;
|-&lt;br /&gt;
| [[Turtleshell Soap]] || [[Turtleshell Stem]] || Next five abilities fire bubbles 25% slower; hits slow targets to 0.8× speed for two seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Input !! Ability !! Cooldown !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|Z}} || Shabon Charge || 6 s || Charges Hamon energy so abilities can be used faster.&lt;br /&gt;
|-&lt;br /&gt;
| {{Mouse button|left}} || Shabon Launcher || 2 s || —&lt;br /&gt;
|-&lt;br /&gt;
| {{Mouse button|right}} || Shabon Cutter || 5 s || —&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|E}} || Shabon Glider || 10 s || Fires multiple homing bubbles.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|R}} || Ripple Kick || 7 s || —&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|T}} || Shabon Lens || 10 s || Press once to summon lenses; press again to fire beams toward the cursor.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|G}} || Shabon Barrier || 15 s || Catches bullets and reflects them when its bubbles pop. It also reflects steel balls.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|V}} || Shabon Flare || 30 s || Sends out a slow bubble; press {{Key|V}} again to burst it into a flashbang.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|V}} + {{Key|T}} || Lens Flare Combo || 100 s || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A charged Shabōn Hamon also strengthens [[Hermit Purple]]&#039;s dropkick, chop and grab, with a further boost against vampires.&lt;br /&gt;
&lt;br /&gt;
[[Mud Witch]] removes Shabōn Hamon in exchange for a [[Dogbane Herb]].&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Mining&amp;diff=5074</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Mining&amp;diff=5074"/>
		<updated>2026-10-25T10:27:57Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add official Trello images for crafting, mining and seasons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Buy a [[Pickaxe]] for &#039;&#039;&#039;250 Moola&#039;&#039;&#039; from the [[Pickaxe Girl]] at Digsite, then use it on ore veins or meteorites. Ore veins are shown at the &#039;&#039;&#039;Ridge B. mines&#039;&#039;&#039;, &#039;&#039;&#039;Death Valley&#039;&#039;&#039;, &#039;&#039;&#039;Digsite&#039;&#039;&#039; and &#039;&#039;&#039;the bottom of Digsite&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can mine rock, sandstone, coal, copper ore, iron ore, zinc ore, sulfur, silver ore, cobalt ore, palladium ore, gold ore and Zicardite. Sell them to the Pickaxe Girl or turn them into ingots and components at the [[Foundry]].&lt;br /&gt;
&lt;br /&gt;
== Ore vein locations ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;260&amp;quot; heights=&amp;quot;180&amp;quot;&amp;gt;&lt;br /&gt;
File:Ore-vein-Ridge-B-mines.png|Ridge B. mines&lt;br /&gt;
File:Ore-vein-Death-Valley.png|Death Valley&lt;br /&gt;
File:Ore-vein-Digsite.png|Digsite&lt;br /&gt;
File:Ore-vein-bottom-Digsite.png|Bottom of Digsite&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Pickaxe&amp;diff=5073</id>
		<title>Pickaxe</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Pickaxe&amp;diff=5073"/>
		<updated>2026-10-25T10:27:56Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add official Trello images for crafting, mining and seasons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = Pickaxe&lt;br /&gt;
|type = Tool&lt;br /&gt;
|source = [[Pickaxe Girl]] at Digsite&lt;br /&gt;
|price = 250 Moola&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Buy a &#039;&#039;&#039;Pickaxe&#039;&#039;&#039; from the [[Pickaxe Girl]] at Digsite for &#039;&#039;&#039;250 Moola&#039;&#039;&#039;. Use it to mine ore veins and meteorites. Ore veins appear in the Ridge B. mines, Death Valley, Digsite and the bottom of Digsite.&lt;br /&gt;
&lt;br /&gt;
Mineable materials include rock, sandstone, coal, copper, iron, zinc, sulfur, silver, cobalt, palladium, gold and Zicardite. The [[Pickaxe Girl]] lists their sale prices. Use ores at the [[Foundry]] to make ingots and crafting parts.&lt;br /&gt;
&lt;br /&gt;
[[File:Pickaxe-mining.gif|thumb|none|450px|Mining an ore vein with a pickaxe]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Pickaxe_Girl&amp;diff=5072</id>
		<title>Pickaxe Girl</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Pickaxe_Girl&amp;diff=5072"/>
		<updated>2026-10-25T10:27:55Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add official Trello images for crafting, mining and seasons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pickaxe-Girl.png|thumb|right|260px|Pickaxe Girl at Digsite]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Find the &#039;&#039;&#039;Pickaxe Girl&#039;&#039;&#039; at Digsite. She sells a [[Pickaxe]] for &#039;&#039;&#039;250 Moola&#039;&#039;&#039;. Use it to mine ore veins and meteorites, then sell ore and stone to her.&lt;br /&gt;
&lt;br /&gt;
== Sell prices ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material !! Moola&lt;br /&gt;
|-&lt;br /&gt;
| Rock || 0&lt;br /&gt;
|-&lt;br /&gt;
| Sandstone || 10&lt;br /&gt;
|-&lt;br /&gt;
| Coal || 50&lt;br /&gt;
|-&lt;br /&gt;
| Copper Ore || 85&lt;br /&gt;
|-&lt;br /&gt;
| Iron Ore || 125&lt;br /&gt;
|-&lt;br /&gt;
| Zinc Ore || 95&lt;br /&gt;
|-&lt;br /&gt;
| Sulfur || 40&lt;br /&gt;
|-&lt;br /&gt;
| Silver Ore || 145&lt;br /&gt;
|-&lt;br /&gt;
| Cobalt Ore || 75&lt;br /&gt;
|-&lt;br /&gt;
| Palladium Ore || 250&lt;br /&gt;
|-&lt;br /&gt;
| Gold Ore || 500&lt;br /&gt;
|-&lt;br /&gt;
| Zicardite || 30,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Pickaxe-Girl-dialogue.png|thumb|none|450px|Pickaxe Girl&#039;s ore-buying dialogue]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Crafting&amp;diff=5071</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Crafting&amp;diff=5071"/>
		<updated>2026-10-25T10:27:55Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add official Trello images for crafting, mining and seasons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Crafting&#039;&#039;&#039; makes weapons, supplies and horse upgrades. Use the crafting station in the storage building beside the Ridge B. County train station. [[Foundry|Smelt ore]] first if a recipe needs ingots or metal parts. [[Chia]] offers blueprints for most of the five new guns after a quest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;260&amp;quot; heights=&amp;quot;180&amp;quot;&amp;gt;&lt;br /&gt;
File:Crafting-station-location.png|Storage building beside the train station&lt;br /&gt;
File:Crafting-station.png|Crafting station inside&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
* [[Steel Wireset]] is obtained through crafting.&lt;br /&gt;
* Destroying [[Safe Cracking|safes]] drops crafting materials.&lt;br /&gt;
* Shoot tumbleweeds rolling around the map to collect their contents.&lt;br /&gt;
* Meteor showers spawn meteors. Harvest the massive meteor for [[Meteor Shard]]s.&lt;br /&gt;
* Buy a [[Pickaxe]] from the [[Pickaxe Girl]] at Digsite for &#039;&#039;&#039;250 Moola&#039;&#039;&#039; to mine ore and meteorites. The [[Foundry]] turns ore into ingots and parts.&lt;br /&gt;
&lt;br /&gt;
== Specialty crafting ==&lt;br /&gt;
* [[Shabōn Hamon]]: hold soap and interact with a soap station to craft [[Hawkeye Soap]], [[Hellfire Soap]], [[Deerheart Soap]], [[Reservoir Soap]] or [[Turtleshell Soap]].&lt;br /&gt;
* [[Vampire]]: use the [[Blood Forge]]. Some moves are exclusive to crafting and cannot be obtained through reshapes.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Result !! Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| [[Repeater]] || 1× Crossbow, 2× Steel Ingot, 2× Steel Spring, 2× Iron Rod, 1× Iron Chain&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharps Rifle]] || 1× Gold Ingot, 5× Wood, 6× Steel Plate, 4× Steel Rod, 3× Steel Spring, 6× Iron Nails&lt;br /&gt;
|-&lt;br /&gt;
| [[Winchester 1887]] || 5× Wood, 8× Steel Plate, 4× Steel Rod, 4× Steel Spring, 6× Iron Nails&lt;br /&gt;
|-&lt;br /&gt;
| [[M1911]] || 6× Steel Plate, 3× Steel Rod, 4× Steel Spring, 2× Copper Plate, 4× Iron Nails&lt;br /&gt;
|-&lt;br /&gt;
| [[Nagant M1895]] || 2× Wood, 4× Steel Plate, 2× Steel Rod, 2× Steel Spring, 4× Iron Nails&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Horse upgrades ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Result !! Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel Saddle]] || 3× Steel Plate, 1× Bison Hide or 2× Crocodile Hide, 1× Iron Chain, 2× Iron Nails&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Saddle]] || 3× Copper Plate, 2× Iron Nails, 1× Bison Hide or 1× Crocodile Hide&lt;br /&gt;
|-&lt;br /&gt;
| [[Passenger Saddle]] || 1× Bison Hide or 1× Crocodile Hide, 2× Wood, 1× Iron Nails&lt;br /&gt;
|-&lt;br /&gt;
| [[Horse Pouch]] || 2× Bison Hide or 2× Crocodile Hide, 1× Wood, 1× Iron Chain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Copper Saddle reduces damage to your horse, the Horse Pouch stores up to six item types, and the Passenger Saddle lets a friend ride with you. See [[Horses#Crafted upgrades|horse upgrades]].&lt;br /&gt;
&lt;br /&gt;
== Other recipes ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Result !! Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel Wireset]] || 2× Steel Rod, 2× Steel Spring, 1× Copper Wire&lt;br /&gt;
|-&lt;br /&gt;
| [[Wooden Stake]] || 1× Wood, Silver Dagger or Poaching Blade (not consumed)&lt;br /&gt;
|-&lt;br /&gt;
| [[Ammo Packs|Ammo Pack]] (5) || 1× Brass Bullet Tip, 1× Brass Casing&lt;br /&gt;
|-&lt;br /&gt;
| [[Flame Arrow Pack]] || 1× Arrow Pack, 1× Molotov&lt;br /&gt;
|-&lt;br /&gt;
| [[Explosive Lantern]] || 1× Iron Plate, 1× Coal, 1× Pseudo-Glass, 1× Sulfur&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Shrapnel Explosive Lantern]] || 1× Iron Plate, 1× Coal, 1× Pseudo-Glass, 1× Sulfur, 1× Silver Ammo Pack&lt;br /&gt;
|-&lt;br /&gt;
| [[Daywalker Tonic]] || 1× Tonic, 1× Sunblocker Seeds&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunblocker Seeds]] || 1× Sunblessed Seeds, 1× Turtleshell Stem&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Foundry&amp;diff=5070</id>
		<title>Foundry</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Foundry&amp;diff=5070"/>
		<updated>2026-10-25T10:27:55Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add official Trello images for crafting, mining and seasons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Use the &#039;&#039;&#039;Foundry&#039;&#039;&#039; to smelt ore and make metal parts for [[Crafting|crafting]]. Mine ore with a [[Pickaxe]]; the Pickaxe Girl at Digsite sells one for &#039;&#039;&#039;250 Moola&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;260&amp;quot; heights=&amp;quot;180&amp;quot;&amp;gt;&lt;br /&gt;
File:Foundry-building.png|The foundry building&lt;br /&gt;
File:Foundry-interface.png|Smelting menu&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ingots ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Result !! Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Ingot]] || 2× Copper Ore, 1× Coal&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel Ingot]] (2) || 2× Iron Ingot, 1× Carbon&lt;br /&gt;
|-&lt;br /&gt;
| [[Brass Ingot]] (2) || 2× Copper Ore, 1× Zinc Ingot&lt;br /&gt;
|-&lt;br /&gt;
| [[Cobalt Ingot]] || 2× Cobalt Ore, 2× Coal&lt;br /&gt;
|-&lt;br /&gt;
| [[Cobalt Steel Ingot]] (2) || 2× Steel Ingot, 2× Cobalt Ingot&lt;br /&gt;
|-&lt;br /&gt;
| [[Electrum Ingot]] (2) || 1× Gold Ingot, 1× Silver Ingot&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Ingot]] || 2× Gold Ore, 1× Coal&lt;br /&gt;
|-&lt;br /&gt;
| [[White Gold Ingot]] (2) || 2× Gold Ingot, 1× Palladium Ingot&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Ingot]] || 2× Iron Ore, 1× Coal&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ingot]] || 2× Silver Ore, 1× Coal&lt;br /&gt;
|-&lt;br /&gt;
| [[Palladium Ingot]] || 2× Palladium Ore, 2× Coal&lt;br /&gt;
|-&lt;br /&gt;
| [[Zinc Ingot]] || 2× Zinc Ore, 1× Coal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other materials ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Result !! Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon]] || 2× Coal or 3× Wood&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel Plate]] || 1× Steel Ingot&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel Rod]] (2) || 1× Steel Ingot&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel Spring]] (2) || 1× Steel Ingot&lt;br /&gt;
|-&lt;br /&gt;
| [[Brass Bullet Tip]] (8) || 1× Brass Ingot&lt;br /&gt;
|-&lt;br /&gt;
| [[Brass Casing]] (8) || 1× Brass Ingot&lt;br /&gt;
|-&lt;br /&gt;
| [[Brass Plate]] || 1× Brass Ingot&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Plate]] || 1× Copper Ingot&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Wire]] (3) || 1× Copper Ingot&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Leaf]] (4) || 1× Gold Ingot&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Wire]] (3) || 1× Gold Ingot&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Chain]] || 2× Iron Ingot&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Nails]] (6) || 1× Iron Ingot&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Plate]] || 1× Iron Ingot&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Rod]] (2) || 1× Iron Ingot&lt;br /&gt;
|-&lt;br /&gt;
| [[Pseudo-Glass]] || 2× Sandstone&lt;br /&gt;
|-&lt;br /&gt;
| [[Refined Zicardite]] || 1× Zicardite, 3× Coal&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Bullet Tip]] (2) || 1× Silver Ingot&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Plate]] || 1× Silver Ingot&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Wire]] (3) || 1× Silver Ingot&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=File:Pickaxe-Girl-dialogue.png&amp;diff=5069</id>
		<title>File:Pickaxe-Girl-dialogue.png</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=File:Pickaxe-Girl-dialogue.png&amp;diff=5069"/>
		<updated>2026-10-25T10:26:51Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: == Summary ==
Game image from official Bridger Trello&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Game image from official Bridger Trello&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=File:Seasonal-scene-3.png&amp;diff=5068</id>
		<title>File:Seasonal-scene-3.png</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=File:Seasonal-scene-3.png&amp;diff=5068"/>
		<updated>2026-10-25T10:26:51Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: == Summary ==
Game image from official Bridger Trello&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Game image from official Bridger Trello&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=File:Crafting-station.png&amp;diff=5067</id>
		<title>File:Crafting-station.png</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=File:Crafting-station.png&amp;diff=5067"/>
		<updated>2026-10-25T10:26:51Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: == Summary ==
Game image from official Bridger Trello&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Game image from official Bridger Trello&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=File:Soap-station.png&amp;diff=5066</id>
		<title>File:Soap-station.png</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=File:Soap-station.png&amp;diff=5066"/>
		<updated>2026-10-25T10:26:51Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: == Summary ==
Game image from official Bridger Trello&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Game image from official Bridger Trello&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=File:Seasonal-scene-1.png&amp;diff=5065</id>
		<title>File:Seasonal-scene-1.png</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=File:Seasonal-scene-1.png&amp;diff=5065"/>
		<updated>2026-10-25T10:26:51Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: == Summary ==
Game image from official Bridger Trello&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Game image from official Bridger Trello&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=File:Foundry-interface.png&amp;diff=5064</id>
		<title>File:Foundry-interface.png</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=File:Foundry-interface.png&amp;diff=5064"/>
		<updated>2026-10-25T10:26:51Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: == Summary ==
Game image from official Bridger Trello&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Game image from official Bridger Trello&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=File:Seasonal-scene-2.png&amp;diff=5063</id>
		<title>File:Seasonal-scene-2.png</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=File:Seasonal-scene-2.png&amp;diff=5063"/>
		<updated>2026-10-25T10:26:51Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: == Summary ==
Game image from official Bridger Trello&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Game image from official Bridger Trello&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=File:Ore-vein-Ridge-B-mines.png&amp;diff=5062</id>
		<title>File:Ore-vein-Ridge-B-mines.png</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=File:Ore-vein-Ridge-B-mines.png&amp;diff=5062"/>
		<updated>2026-10-25T10:26:51Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: == Summary ==
Game image from official Bridger Trello&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Game image from official Bridger Trello&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=File:Season-Autumn-indicator.png&amp;diff=5061</id>
		<title>File:Season-Autumn-indicator.png</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=File:Season-Autumn-indicator.png&amp;diff=5061"/>
		<updated>2026-10-25T10:26:51Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: == Summary ==
Game image from official Bridger Trello&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Game image from official Bridger Trello&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=File:Ore-vein-Digsite.png&amp;diff=5060</id>
		<title>File:Ore-vein-Digsite.png</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=File:Ore-vein-Digsite.png&amp;diff=5060"/>
		<updated>2026-10-25T10:26:50Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: == Summary ==
Game image from official Bridger Trello&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Game image from official Bridger Trello&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=File:Pickaxe-Girl.png&amp;diff=5059</id>
		<title>File:Pickaxe-Girl.png</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=File:Pickaxe-Girl.png&amp;diff=5059"/>
		<updated>2026-10-25T10:26:50Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: == Summary ==
Game image from official Bridger Trello&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Game image from official Bridger Trello&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=File:Ore-vein-Death-Valley.png&amp;diff=5058</id>
		<title>File:Ore-vein-Death-Valley.png</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=File:Ore-vein-Death-Valley.png&amp;diff=5058"/>
		<updated>2026-10-25T10:26:50Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: == Summary ==
Game image from official Bridger Trello&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Game image from official Bridger Trello&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=File:Crafting-station-location.png&amp;diff=5057</id>
		<title>File:Crafting-station-location.png</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=File:Crafting-station-location.png&amp;diff=5057"/>
		<updated>2026-10-25T10:26:50Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: == Summary ==
Game image from official Bridger Trello&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Game image from official Bridger Trello&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=File:Foundry-building.png&amp;diff=5056</id>
		<title>File:Foundry-building.png</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=File:Foundry-building.png&amp;diff=5056"/>
		<updated>2026-10-25T10:26:50Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: == Summary ==
Game image from official Bridger Trello&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Game image from official Bridger Trello&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=File:Ore-vein-bottom-Digsite.png&amp;diff=5055</id>
		<title>File:Ore-vein-bottom-Digsite.png</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=File:Ore-vein-bottom-Digsite.png&amp;diff=5055"/>
		<updated>2026-10-25T10:26:50Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: == Summary ==
Game image from official Bridger Trello&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Game image from official Bridger Trello&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=File:Seasonal-scene-4.png&amp;diff=5054</id>
		<title>File:Seasonal-scene-4.png</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=File:Seasonal-scene-4.png&amp;diff=5054"/>
		<updated>2026-10-25T10:26:50Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: == Summary ==
Game image from official Bridger Trello&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Game image from official Bridger Trello&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=File:Pickaxe-mining.gif&amp;diff=5053</id>
		<title>File:Pickaxe-mining.gif</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=File:Pickaxe-mining.gif&amp;diff=5053"/>
		<updated>2026-10-25T10:26:50Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: == Summary ==
Game image from official Bridger Trello&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Game image from official Bridger Trello&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Cream_Starter&amp;diff=5052</id>
		<title>Cream Starter</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Cream_Starter&amp;diff=5052"/>
		<updated>2026-10-25T08:02:47Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add common Stands to gallery and format new Stand pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = Cream Starter&lt;br /&gt;
|image = Cream-Starter.webp&lt;br /&gt;
|type = Common Stand&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Cream Starter&#039;&#039;&#039; is a common Stand added on 25 October 2026.&lt;br /&gt;
&lt;br /&gt;
== Legacy skin ==&lt;br /&gt;
When [[Khnum]] was removed, existing Khnum Stands were converted into an unobtainable Cream Starter skin.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Oyecomova&amp;diff=5051</id>
		<title>Oyecomova</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Oyecomova&amp;diff=5051"/>
		<updated>2026-10-25T08:02:47Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add common Stands to gallery and format new Stand pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = Oyecomova&lt;br /&gt;
|image = Oyecomova-placeholder.png&lt;br /&gt;
|type = Common Stand&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Oyecomova&#039;&#039;&#039; is a common Stand that attacks with delayed explosive pins and crows.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable stand-abilities&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot; | Ability !! style=&amp;quot;width:75%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;Clock Toss ({{Key|E}})&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage:&#039;&#039;&#039; 4–10 per pin; 11 with the follow-up chop&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 12 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Throws three pins that explode after 3 seconds. Press {{Key|E}} again while they are active to chop in front of you.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;Crow Assault ({{Key|R}})&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage:&#039;&#039;&#039; 2.5–6 per crow&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 25 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Sends three crows forward. Each drops an explosive pin when it hits an object.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;Glide ({{Key|G}})&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage:&#039;&#039;&#039; 14 to players in the path; 7–10 per exploding pin&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 25 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Moves toward the cursor and drops pins along the way.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;Delay Bombs ({{Key|T}})&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 20 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Delays active pin explosions by 4 seconds.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:center;&amp;quot; | &#039;&#039;&#039;Second Skin ({{Key|V}})&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage:&#039;&#039;&#039; 4–8 per pin&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #ffcc66 !important;&amp;quot;&amp;gt;&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 28 seconds&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #7ec16a !important;&amp;quot;&amp;gt;Drops up to 16 bombs while moving. Using Crow Assault ends the move.&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Stands&amp;diff=5050</id>
		<title>Stands</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Stands&amp;diff=5050"/>
		<updated>2026-10-25T08:02:47Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add common Stands to gallery and format new Stand pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Stands&#039;&#039;&#039; are combat abilities obtained by merging with a [[Corpse Parts|Corpse Part]] or using an [[Arrow Shard]]. __NOTOC__&lt;br /&gt;
== Rarity and Obtainment ==&lt;br /&gt;
&lt;br /&gt;
The Stands below are grouped as &#039;&#039;&#039;Common&#039;&#039;&#039;, &#039;&#039;&#039;Rare&#039;&#039;&#039;, &#039;&#039;&#039;Unique&#039;&#039;&#039;, and &#039;&#039;&#039;Evolved&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Arrow Shards ===&lt;br /&gt;
&lt;br /&gt;
An [[Arrow Shard]] guarantees a Stand if you do not already have one. It cannot grant method-specific or unobtainable Stands.&lt;br /&gt;
&lt;br /&gt;
=== Corpse Parts ===&lt;br /&gt;
&lt;br /&gt;
Merge with a [[Corpse Parts|Corpse Part]] to roll for a Stand. The Corpse Parts page lists spawn and merge rules, Stand chances, and conditions for Unique Stands.&lt;br /&gt;
&lt;br /&gt;
=== Evolved Stands ===&lt;br /&gt;
&lt;br /&gt;
[[Star Platinum: The World]] and [[C-MOON]] are obtained by evolving another Stand.&lt;br /&gt;
&lt;br /&gt;
=== Shiny Skins ===&lt;br /&gt;
&lt;br /&gt;
Each method that rolls a Stand has a &#039;&#039;&#039;5% chance&#039;&#039;&#039; to give it a shiny skin.&lt;br /&gt;
&lt;br /&gt;
== Damage Penalty ==&lt;br /&gt;
&lt;br /&gt;
Having a Stand reduces base gun and [[Spin|Spin/Steel Ball]] damage:&lt;br /&gt;
* &#039;&#039;&#039;Non-humanoid Stand:&#039;&#039;&#039; 5% less damage.&lt;br /&gt;
* &#039;&#039;&#039;Humanoid Stand:&#039;&#039;&#039; 15% less damage.&lt;br /&gt;
&lt;br /&gt;
Some guns are exempt; check their pages for weapon-specific damage. A vampire with a Stand also deals &#039;&#039;&#039;15% less damage&#039;&#039;&#039; with melee, projectiles, and Stand attacks.&lt;br /&gt;
&lt;br /&gt;
== Advanced Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Blocking ===&lt;br /&gt;
&lt;br /&gt;
Press {{Key|F}} to block with a humanoid Stand. [[Tusk]] and [[The Fool]] can block too.&lt;br /&gt;
&lt;br /&gt;
=== Bullet Reflection ===&lt;br /&gt;
&lt;br /&gt;
A Stand with &#039;&#039;&#039;B&#039;&#039;&#039; or higher Speed deflects bullets while barraging.&lt;br /&gt;
&lt;br /&gt;
=== Timestop Stands ===&lt;br /&gt;
&lt;br /&gt;
* Timestop Stand attacks deal &#039;&#039;&#039;75% less damage&#039;&#039;&#039; during stopped time, with damage capped at &#039;&#039;&#039;60 in all timestop duration&#039;&#039;&#039;.&lt;br /&gt;
* Vampires get a longer timestop.&lt;br /&gt;
&lt;br /&gt;
=== Piloted Stands ===&lt;br /&gt;
&lt;br /&gt;
While piloting a Stand, both the Stand and your body can be shot and killed.&lt;br /&gt;
&lt;br /&gt;
== List of Stands ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Center&amp;gt;Common Stands&amp;lt;/Center&amp;gt; ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
File:Stand Purple Haze-d371f8.png|link=Purple_Haze|&#039;&#039;&#039;[[Purple Haze]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Killer Queen-f8926d.png|link=Killer_Queen|&#039;&#039;&#039;[[Killer Queen]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Hey Ya-5a4dc3.png|link=Hey!_Ya!|&#039;&#039;&#039;[[Hey! Ya!]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Tubular Bells-14dbc0.png|link=Tubular_Bells|&#039;&#039;&#039;[[Tubular Bells]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Crazy Diamond-148598.png|link=Crazy_Diamond|&#039;&#039;&#039;[[Crazy Diamond]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Stone Free-1161da.png|link=Stone_Free|&#039;&#039;&#039;[[Stone Free]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Magician s Red-1ec801.png|link=Magician&#039;s_Red|&#039;&#039;&#039;[[Magician&#039;s Red]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Silver Chariot-1871ec.png|link=Silver_Chariot|&#039;&#039;&#039;[[Silver Chariot]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Hierophant Green-9e6093.png|link=Hierophant_Green|&#039;&#039;&#039;[[Hierophant Green]]&#039;&#039;&#039;&lt;br /&gt;
File:StandCTR.png|link=Catch_The_Rainbow|&#039;&#039;&#039;[[Catch The Rainbow]]&#039;&#039;&#039;&lt;br /&gt;
File:ChocolateDisco-2026.png|link=Chocolate_Disco|&#039;&#039;&#039;[[Chocolate Disco]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand20CB-2026.png|link=20th_Century_Boy|&#039;&#039;&#039;[[20th Century Boy]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Hermit Purple-9939fa.webp|link=Hermit_Purple|&#039;&#039;&#039;[[Hermit Purple]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Six Pistols-81513b.png|link=Six_Pistols|&#039;&#039;&#039;[[Six Pistols]]&#039;&#039;&#039;&lt;br /&gt;
File:Oasis.webp|link=Oasis|&#039;&#039;&#039;[[Oasis]]&#039;&#039;&#039;&lt;br /&gt;
File:Cream-Starter.webp|link=Cream_Starter|&#039;&#039;&#039;[[Cream Starter]]&#039;&#039;&#039;&lt;br /&gt;
File:Oyecomova-placeholder.png|link=Oyecomova|&#039;&#039;&#039;[[Oyecomova]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Center&amp;gt;Rare Stands&amp;lt;/Center&amp;gt; ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
File:Stand Golden Experience-80c8dd.png|link=Golden_Experience|&#039;&#039;&#039;[[Golden Experience]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand King Crimson-fea747.png|link=King_Crimson|&#039;&#039;&#039;[[King Crimson]]&#039;&#039;&#039;&lt;br /&gt;
File:StandSP-2026.png|link=Star_Platinum|&#039;&#039;&#039;[[Star Platinum]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand The World Alternative Universe-7bed1c.png|link=The_World_Alternative_Universe|&#039;&#039;&#039;[[The World Alternative Universe]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand The World-e76ff7.png|link=The_World|&#039;&#039;&#039;[[The World]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Mandom-b48834.png|link=Mandom|&#039;&#039;&#039;[[Mandom]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand White Snake-6edaa5.png|link=White_Snake|&#039;&#039;&#039;[[White Snake]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Soft and Wet-92f03a.png|link=Soft_&amp;amp;_Wet|&#039;&#039;&#039;[[Soft &amp;amp; Wet]]&#039;&#039;&#039;&lt;br /&gt;
File:StandTheHand-2026.png|link=The_Hand|&#039;&#039;&#039;[[The Hand]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Weather Report-9cb784.png|link=Weather_Report|&#039;&#039;&#039;[[Weather Report]]&#039;&#039;&#039;&lt;br /&gt;
File:StandCream-2026.png|link=Cream|&#039;&#039;&#039;[[Cream]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand The Fool-bb011e.webp|link=The_Fool|&#039;&#039;&#039;[[The Fool]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand White Album-fd74ab.png|link=White_Album|&#039;&#039;&#039;[[White Album]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Mr President-0a79f7.png|link=Mr._President|&#039;&#039;&#039;[[Mr. President]]&#039;&#039;&#039;&lt;br /&gt;
File:StandStickyFingers-2026.png|link=Sticky_Fingers|&#039;&#039;&#039;[[Sticky Fingers]]&#039;&#039;&#039;&lt;br /&gt;
File:Metallica-Metallica-foto.png|link=Metallica|&#039;&#039;&#039;[[Metallica]]&#039;&#039;&#039;&lt;br /&gt;
File:greenday2.png|link=Green Day|&#039;&#039;&#039;[[Green Day]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Center&amp;gt;Unique Stands&amp;lt;/Center&amp;gt; ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
File:StandD4C-2026.png|link=D4C|&#039;&#039;&#039;[[D4C]]&#039;&#039;&#039;&lt;br /&gt;
File:BallBreaker-2026.png|link=Ball_Breaker|&#039;&#039;&#039;[[Ball Breaker]]&#039;&#039;&#039;&lt;br /&gt;
File:Tusk-TuskAV-7e12ef.gif|link=Tusk|&#039;&#039;&#039;[[Tusk]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Oh Lonesome Me-383373.png|link=Oh_Lonesome_Me|&#039;&#039;&#039;[[Oh Lonesome Me]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Emperor-a01525.png|link=Emperor|&#039;&#039;&#039;[[Emperor]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Center&amp;gt;Evolved Stands&amp;lt;/Center&amp;gt; ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
File:Stand Star Platinum The World-d2f837.png|link=Star_Platinum:_The_World|&#039;&#039;&#039;[[Star Platinum: The World]]&#039;&#039;&#039;&lt;br /&gt;
File:CMOON.png|link=C-MOON|&#039;&#039;&#039;[[C-MOON]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Center&amp;gt;Sneak peeks&amp;lt;/Center&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;mechanics-gallery&amp;quot; mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
File:Scary-Monsters.webp|&#039;&#039;&#039;Scary Monsters&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Sneaked&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Love Deluxe VFX.png|&#039;&#039;&#039;Love Deluxe&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;VFX sneak peek&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;Center&amp;gt;Unobtainable Stands&amp;lt;/Center&amp;gt; ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
File:Stand Khnum-b828c2.png|link=Khnum|&#039;&#039;&#039;[[Khnum]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Golden Experience Requiem-b12255.png|link=Golden_Experience:_Requiem|&#039;&#039;&#039;[[Golden Experience: Requiem]]&#039;&#039;&#039;&lt;br /&gt;
File:Stand Wonder of U-61eccd.png|link=Wonder_of_U|&#039;&#039;&#039;[[Wonder of U]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=File:Oyecomova-placeholder.png&amp;diff=5049</id>
		<title>File:Oyecomova-placeholder.png</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=File:Oyecomova-placeholder.png&amp;diff=5049"/>
		<updated>2026-10-25T08:02:20Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: == Summary ==
Blank gallery image for Oyecomova until an official portrait is available&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Blank gallery image for Oyecomova until an official portrait is available&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Wooden_Stake&amp;diff=5048</id>
		<title>Wooden Stake</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Wooden_Stake&amp;diff=5048"/>
		<updated>2026-10-25T07:36:14Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add 25 October Trello details and crafting recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = Wooden Stake&lt;br /&gt;
|image = Wooden Stake.png&lt;br /&gt;
|description = A consumable melee counter to vampires.&lt;br /&gt;
|type = Item&lt;br /&gt;
|inventorylimit = 3&lt;br /&gt;
|extra2label = Can be banked&lt;br /&gt;
|extra2 = Yes&lt;br /&gt;
|extra3label = Droppable&lt;br /&gt;
|extra3 = No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Buy a &#039;&#039;&#039;Wooden Stake&#039;&#039;&#039; from [[The Vampire Insider]] for &#039;&#039;&#039;100 Moola&#039;&#039;&#039;, find one while chopping pine trees (&#039;&#039;&#039;5%&#039;&#039;&#039;), or [[Crafting|craft]] it from &#039;&#039;&#039;1 Wood&#039;&#039;&#039; using a Silver Dagger or Poaching Blade as a reusable tool. [[Cards#Seasoned_Hunter|Seasoned Hunter]] gives one on spawn.&lt;br /&gt;
&lt;br /&gt;
Stabbing a vampire leaves the stake in them for about &#039;&#039;&#039;10 seconds&#039;&#039;&#039; or until they pull it out. It burns them while lodged. The stake can hit humans, but deals little damage.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Weapons&amp;diff=5047</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Weapons&amp;diff=5047"/>
		<updated>2026-10-25T07:36:14Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add 25 October Trello details and crafting recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You start with &#039;&#039;&#039;one weapon slot&#039;&#039;&#039;. A second unlocks at &#039;&#039;&#039;Tier 3&#039;&#039;&#039;. You cannot carry two Primaries or two Secondaries. Characters with two weapons of the same type have one moved to storage.&lt;br /&gt;
Specialties replace both weapons.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Gun mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto; font-size:0.9em;&amp;quot;&lt;br /&gt;
! Key !! Action&lt;br /&gt;
|-&lt;br /&gt;
| {{Mouse button|left}} || Fire&lt;br /&gt;
|-&lt;br /&gt;
| {{Mouse button|right}} || Aim / scope&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|R}} || Reload; press again to interrupt. Switch ammo with the [[Bow]], [[Crossbow]] or [[Coin Gun]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|G}} || Gun bash&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|X}} || [[Ocular Prowess]]: better accuracy and faster reloads&lt;br /&gt;
|}&lt;br /&gt;
For other keys, see [[Controls]].&lt;br /&gt;
&lt;br /&gt;
=== Reloading ===&lt;br /&gt;
Most revolvers discard unfired rounds when reloaded. The [[Snubnose]] and [[Akimbo 1857&#039;s]] keeps them; [[Cards#Veteran|Veteran]] prevents wasteful reloads.&lt;br /&gt;
&lt;br /&gt;
=== Stand damage penalties ===&lt;br /&gt;
[[Stands#Damage_Penalty|Stand type]] usually reduces gun and [[Spin|Spin/Steel Ball]] damage:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humanoid Stand:&#039;&#039;&#039; 15% less damage.&lt;br /&gt;
* &#039;&#039;&#039;Non-humanoid Stand:&#039;&#039;&#039; 5% less damage.&lt;br /&gt;
&lt;br /&gt;
Some guns are exempt; their pages list weapon-specific values.&lt;br /&gt;
&lt;br /&gt;
=== Sniper glare ===&lt;br /&gt;
Sniper glare appears beyond about &#039;&#039;&#039;100 studs&#039;&#039;&#039; and fades after about &#039;&#039;&#039;1,300 studs&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:sniperglare.gif|200px|Sniper glare at long range]]&lt;br /&gt;
&lt;br /&gt;
=== Point-blank hitbox ===&lt;br /&gt;
Most guns deal light damage and knockback to nearby players when fired at point-blank range. Each gun&#039;s infobox says whether it has this hitbox and gives its damage when known.&lt;br /&gt;
&lt;br /&gt;
[[File:pointblankhitbox.png|150px|Point-blank hitbox demonstration]]&lt;br /&gt;
&lt;br /&gt;
== Crafted guns ==&lt;br /&gt;
The 25 October update added [[Repeater]], [[Sharps Rifle]], [[Winchester 1887]], [[M1911]] and [[Nagant M1895]]. Complete [[Chia]]&#039;s quest for most blueprints, then use [[Crafting]].&lt;br /&gt;
&lt;br /&gt;
== List of weapons ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;center&amp;gt;Primaries&amp;lt;/center&amp;gt; ===&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;weapon-gallery&amp;quot; mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;210&amp;quot; heights=&amp;quot;210&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Taurus .357.png|link=Taurus_.357|&#039;&#039;&#039;[[Taurus .357]]&#039;&#039;&#039;&lt;br /&gt;
File:Schofield 6.png|link=Schofield_6|&#039;&#039;&#039;[[Schofield 6]]&#039;&#039;&#039;&lt;br /&gt;
File:Dual Derringers.png|link=Dual_Derringers|&#039;&#039;&#039;[[Dual Derringers]]&#039;&#039;&#039;&lt;br /&gt;
File:Mauser.png|link=Mauser|&#039;&#039;&#039;[[Mauser]]&#039;&#039;&#039;&lt;br /&gt;
File:Whitney Dragoon.png|link=Whitney_Dragoon|&#039;&#039;&#039;[[Whitney Dragoon]]&#039;&#039;&#039;&lt;br /&gt;
File:Colt Ocelot.png|link=Colt_Ocelot|&#039;&#039;&#039;[[Colt Ocelot]]&#039;&#039;&#039;&lt;br /&gt;
File:Snubnose.png|link=Snubnose|&#039;&#039;&#039;[[Snubnose]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;center&amp;gt;Secondaries&amp;lt;/center&amp;gt; ===&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;weapon-gallery&amp;quot; mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;210&amp;quot; heights=&amp;quot;210&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Winchester Repeater2.png|link=Winchester_Repeater|&#039;&#039;&#039;[[Winchester Repeater]]&#039;&#039;&#039;&lt;br /&gt;
File:Malcolm 70.png|link=Malcolm_.70|&#039;&#039;&#039;[[Malcolm .70]]&#039;&#039;&#039;&lt;br /&gt;
File:Maverick 88.png|link=Maverick_88|&#039;&#039;&#039;[[Maverick 88]]&#039;&#039;&#039;&lt;br /&gt;
File:BD Shotgun.png|link=Double Barrel Shotgun|&#039;&#039;&#039;[[Double Barrel Shotgun]]&#039;&#039;&#039;&lt;br /&gt;
File:Tommy Gun.png|link=Tommy_Gun|&#039;&#039;&#039;[[Tommy Gun]]&#039;&#039;&#039;&lt;br /&gt;
File:Mare&#039;s Leg.png|link=Mare&#039;s_Leg|&#039;&#039;&#039;[[Mare&#039;s Leg]]&#039;&#039;&#039;&lt;br /&gt;
File:Martini Henry.png|link=Martini_Henry|&#039;&#039;&#039;[[Martini Henry]]&#039;&#039;&#039;&lt;br /&gt;
File:Huot Automatic.png|link=Huot Automatic|&#039;&#039;&#039;[[Huot Automatic]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;center&amp;gt;Nifty&amp;lt;/center&amp;gt; ===&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;weapon-gallery&amp;quot; mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;210&amp;quot; heights=&amp;quot;210&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Sabre.png|link=Sabre|&#039;&#039;&#039;[[Sabre]]&#039;&#039;&#039;&lt;br /&gt;
File:Bow.png|link=Bow|&#039;&#039;&#039;[[Bow]]&#039;&#039;&#039;&lt;br /&gt;
File:Coin Gun.png|link=Coin_Gun|&#039;&#039;&#039;[[Coin Gun]]&#039;&#039;&#039;&lt;br /&gt;
File:Crossbow.png|link=Crossbow|&#039;&#039;&#039;[[Crossbow]]&#039;&#039;&#039;&lt;br /&gt;
File:Whip2.png|link=Whip|&#039;&#039;&#039;[[Whip]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;center&amp;gt;Alignment weapons&amp;lt;/center&amp;gt; ===&lt;br /&gt;
==== &amp;lt;center&amp;gt;Inlaw&amp;lt;/center&amp;gt; ====&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;weapon-gallery&amp;quot; mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;210&amp;quot; heights=&amp;quot;210&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Akimbo 1857&#039;s.png|link=Akimbo 1857&#039;s|&#039;&#039;&#039;[[Akimbo 1857&#039;s]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Occupies both weapon slots&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;center&amp;gt;Specialities&amp;lt;/center&amp;gt; ===&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;weapon-gallery&amp;quot; mode=&amp;quot;packed&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;210&amp;quot; heights=&amp;quot;210&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:SpinSteelBallGyro.png|link=Spin|[[Spin]]&lt;br /&gt;
File:Shabon Hamon.png|link=Shabōn_Hamon|[[Shabōn Hamon]]&lt;br /&gt;
File:Wrecking-ball.png|link=Spin:_Wrecking_Ball|[[Spin: Wrecking Ball|Wrecking Ball]]&lt;br /&gt;
File:Vampire Fists.png|link=Cards#Vampire_Cards_(Moves)|[[Cards#Vampire_Cards_(Moves)|Vampire Fists]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Vampire&amp;diff=5046</id>
		<title>Vampire</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Vampire&amp;diff=5046"/>
		<updated>2026-10-25T07:36:14Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add 25 October Trello details and crafting recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vampire1.png|thumb|right]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Vampire&#039;&#039;&#039; is obtained by losing [[Moe Wolff]]&#039;s final QTE. Vampires spawn at the Vampire Ruins in the Ominous Cave, use blood to heal and progress, and cannot use guns. Sunlight burns them outside shadow; night and rain make travel safer.&lt;br /&gt;
&lt;br /&gt;
== Becoming a Vampire ==&lt;br /&gt;
# Take a [[Meteor Shard]] to Moe Wolff&#039;s arena beside Ridge B. County at night and use it to summon him.&lt;br /&gt;
# Defeat Moe. To qualify for his final interaction, deal at least &#039;&#039;&#039;10%&#039;&#039;&#039; of his health in damage or deal the most damage during the last &#039;&#039;&#039;30 seconds&#039;&#039;&#039;.&lt;br /&gt;
# Interact with Moe and &#039;&#039;&#039;fail&#039;&#039;&#039; the QTE to become a Vampire. Completing it awards a chest with an [[Arrow Shard]] instead.&lt;br /&gt;
&lt;br /&gt;
The change resets Vampire tier progress. You keep your Stand, disks, throwables, and money, but lose most carried items and tools. Items in the bank are lost too. Most human shopkeepers will no longer serve you.&lt;br /&gt;
&lt;br /&gt;
== Blood and survival ==&lt;br /&gt;
&lt;br /&gt;
Dealing damage and using Vampire abilities fills the blood bar. Damage dealt by your own summons does not grant blood. Stored blood fuels healing and limb regrowth. Blood-fed regeneration restores &#039;&#039;&#039;6 HP per second&#039;&#039;&#039;, or &#039;&#039;&#039;4.8 HP per second&#039;&#039;&#039; with a Stand. Higher tiers increase stamina, movement speed, size, and blood capacity, and unlock another move slot. Low health slows Vampire movement.&lt;br /&gt;
&lt;br /&gt;
[[Conspicuous Vampire#Vampire_Cloak|Vampire Cloak]] protects against sunlight until it is broken. The [[Conspicuous Vampire]] sells one for &#039;&#039;&#039;2,000 Moola&#039;&#039;&#039; in the Nether Realm. A Vampire with a Stand deals &#039;&#039;&#039;15% less damage&#039;&#039;&#039; overall. [[Spin]] hits apply anti-heal to Vampires.&lt;br /&gt;
&lt;br /&gt;
== Armaments and crafting ==&lt;br /&gt;
Speak to the Orb about [[Blood Meteorite]], the new Vampire armament. Use the [[Blood Forge]] to craft Vampire moves. Some moves are exclusive to crafting and cannot be obtained through reshapes; see [[Cards#New Vampire moves|new Vampire moves]].&lt;br /&gt;
&lt;br /&gt;
== Travel, bounties and gangs ==&lt;br /&gt;
Vampires can quick-travel to obelisks and have their own bounty system. [[Remmick]] in the Vampire Realm creates a Vampire [[Gangs|gang]] for &#039;&#039;&#039;40,000 Moola&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Progression ==&lt;br /&gt;
&lt;br /&gt;
# Use &#039;&#039;&#039;Travel&#039;&#039;&#039; to enter the Nether Realm.&lt;br /&gt;
# Talk to the [[Inconspicuous Vampire]] to turn about &#039;&#039;&#039;90%&#039;&#039;&#039; of your blood bar into a [[Blood Vial]]. Vials remain after death and leaving the game.&lt;br /&gt;
# Interact with the floating orb, then bring at least &#039;&#039;&#039;three vials&#039;&#039;&#039; to [[The Core]] for your first quest offering.&lt;br /&gt;
# Complete the Core&#039;s timed quests to reach the next tier. If a quest fails or you leave the server, you must pay for another offering.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:40%;&amp;quot;&lt;br /&gt;
! Progress !! Quests !! Vials per quest !! Minimum&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1 → 2 || 3 || 3 || 9&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2 → 3 || 4 || 6 || 24&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3 → 4 || 7 || 9 || 63&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Total to Tier 4 !! 96&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rerolling a Core quest costs &#039;&#039;&#039;one vial&#039;&#039;&#039;. Adding or changing move cards costs &#039;&#039;&#039;two vials&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Other rules ==&lt;br /&gt;
&lt;br /&gt;
* Trading with other Vampires unlocks at Tier 3. Vampires cannot trade with human players.&lt;br /&gt;
* [[Mud Witch]] can still be used while you carry a [[Dogbane Herb]].&lt;br /&gt;
* After getting a Stand Storage Disc from [[Pucci]] for &#039;&#039;&#039;three [[Arrow Shard]]s&#039;&#039;&#039;, a Vampire can speak to him again to return to human form. You need Tier 3 and a Stand to use his services.&lt;br /&gt;
* Double jumps no longer have endlag, but landing briefly prevents jumping and dashing. Jump power was reduced by &#039;&#039;&#039;25%&#039;&#039;&#039; in the 25 October update.&lt;br /&gt;
* Vampires receive &#039;&#039;&#039;40% less limb break&#039;&#039;&#039;.&lt;br /&gt;
* Standless Vampires can block with {{Key|F}}. You can sprint during the first two basic attacks.&lt;br /&gt;
* Vampire damage counts toward boss credit.&lt;br /&gt;
* Basic attacks no longer have superarmor or damage scaling. Vampire ability damage scales down during repeated combos; multiple Vampires attacking the same player contribute to the same scaling.&lt;br /&gt;
* [[Cards#Siphon|Siphon]] has a smaller hitbox and recovery time after use. Vampire freeze has fewer active frames and more recovery after a miss.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Turtleshell_Stem&amp;diff=5045</id>
		<title>Turtleshell Stem</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Turtleshell_Stem&amp;diff=5045"/>
		<updated>2026-10-25T07:36:13Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add 25 October Trello details and crafting recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = Turtleshell Stem&lt;br /&gt;
|image = Turtleshell Stem.png&lt;br /&gt;
|type = Item&lt;br /&gt;
|inventorylimit = 2000&lt;br /&gt;
|extra2label = Can be banked&lt;br /&gt;
|extra2 = Yes&lt;br /&gt;
|extra3label = Droppable&lt;br /&gt;
|extra3 = Yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Turtleshell Stem&#039;&#039;&#039; grows in grass regions. Brew it at a [[Brewing|campsite kettle]] to make [[Toughening Tea]], which reduces damage taken. Harvesting it may also yield a [[Dogbane Herb]].&lt;br /&gt;
&lt;br /&gt;
Use one with a plain Soap at a soap station to craft [[Turtleshell Soap]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Plants]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Time_and_Seasons&amp;diff=5044</id>
		<title>Time and Seasons</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Time_and_Seasons&amp;diff=5044"/>
		<updated>2026-10-25T07:36:13Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add 25 October Trello details and crafting recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Day and night total last ~30 minutes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seasons&#039;&#039;&#039; change the world&#039;s appearance and influence smaller systems such as rain frequency and herb spawns.&lt;br /&gt;
&lt;br /&gt;
The cycle is &#039;&#039;&#039;Summer → Autumn → Winter → Spring&#039;&#039;&#039;. Сhange at 9pm GMT+2, effectively once every 12 hours. Water freezes during Winter, while [[Cards#One With Nature|One With Nature]] interacts with the current season.&lt;br /&gt;
&lt;br /&gt;
== Seasonal events ==&lt;br /&gt;
&lt;br /&gt;
Each season can trigger a corresponding event on an approximately two-hour check:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Summer — Meteor Shower:&#039;&#039;&#039; about 5 minutes; meteors spawn around the map. Harvest the massive meteor for [[Meteor Shard]]s.&lt;br /&gt;
* &#039;&#039;&#039;Autumn — Foggy:&#039;&#039;&#039; about 2 minutes.&lt;br /&gt;
* &#039;&#039;&#039;Winter — Snowstorm:&#039;&#039;&#039; about 7 minutes. Meteor Showers can also occur in winter.&lt;br /&gt;
* &#039;&#039;&#039;Spring:&#039;&#039;&#039; the associated event is not currently documented.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Tailor&amp;diff=5043</id>
		<title>Tailor</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Tailor&amp;diff=5043"/>
		<updated>2026-10-25T07:36:12Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add 25 October Trello details and crafting recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tailor.png|thumb|right|260px|Tailor]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
The &#039;&#039;&#039;Tailor&#039;&#039;&#039; lets you choose clothing at the Tailor Shop in Ridge B. County, save outfits and load them later. A shirt or pants costs &#039;&#039;&#039;15 Moola&#039;&#039;&#039;; a matching outfit or accessory costs &#039;&#039;&#039;30 Moola&#039;&#039;&#039;. You can wear up to &#039;&#039;&#039;two accessories&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:tailorshop.png|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Customization ==&lt;br /&gt;
&lt;br /&gt;
[[File:choosemenucloth.png|thumb|none|500px|Clothing selection]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Steel_Wireset&amp;diff=5042</id>
		<title>Steel Wireset</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Steel_Wireset&amp;diff=5042"/>
		<updated>2026-10-25T07:36:12Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add 25 October Trello details and crafting recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = Steel Wireset&lt;br /&gt;
|image = Steel wireset Icon.png&lt;br /&gt;
|description = A placeable wire trap that damages and ragdolls targets.&lt;br /&gt;
|type = Tool&lt;br /&gt;
|extra2label = Can be banked&lt;br /&gt;
|extra2 = Yes&lt;br /&gt;
|extra3label = Droppable&lt;br /&gt;
|extra3 = No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Craft a &#039;&#039;&#039;Steel Wireset&#039;&#039;&#039; at the [[Crafting|crafting station]] with &#039;&#039;&#039;2 Steel Rods, 2 Steel Springs and 1 Copper Wire&#039;&#039;&#039;. Click once to place the wire&#039;s starting point, then click again to stretch it toward the cursor. The [[Cards#Silver_Wireset|Silver Wireset]] card makes the wire apply silver burn to vampires.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Silver_Ammo_Pack&amp;diff=5041</id>
		<title>Silver Ammo Pack</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Silver_Ammo_Pack&amp;diff=5041"/>
		<updated>2026-10-25T07:36:11Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add 25 October Trello details and crafting recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = Silver Ammo Pack&lt;br /&gt;
|image = Silver Ammo Pack.png&lt;br /&gt;
|description = Adds 10 silver bullets for use against vampires.&lt;br /&gt;
|type = Item&lt;br /&gt;
|inventorylimit = 1&lt;br /&gt;
|extra2label = Can be banked&lt;br /&gt;
|extra2 = Yes&lt;br /&gt;
|extra3label = Droppable&lt;br /&gt;
|extra3 = Yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
A &#039;&#039;&#039;Silver Ammo Pack&#039;&#039;&#039; adds &#039;&#039;&#039;10 silver bullets&#039;&#039;&#039; without refilling regular ammunition. Against [[Vampire|vampires]], silver bullets first burn through their blood meter. The silver effect does not stack. Vampires have 10% damage resistance while they have blood. At 0 blood, they take 20% more damage. Press {{Key|T}} to turn them on or off. Unused silver bullets remain after death or leaving the game.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Shab%C5%8Dn_Hamon&amp;diff=5040</id>
		<title>Shabōn Hamon</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Shab%C5%8Dn_Hamon&amp;diff=5040"/>
		<updated>2026-10-25T07:36:11Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add 25 October Trello details and crafting recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = Shabōn Hamon&lt;br /&gt;
|image = Shabon Hamon.png&lt;br /&gt;
|type = Specialty&lt;br /&gt;
|extra2label = Training&lt;br /&gt;
|extra2 = Ripple Mask&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Shabōn Hamon&#039;&#039;&#039; uses Hamon-charged bubbles to attack, track targets and block projectiles. [[Will Zeppeli]] awards it after the [[Shabon Quest]]; you must be &#039;&#039;&#039;under 40&#039;&#039;&#039; to start that quest. Train it with a Ripple Mask.&lt;br /&gt;
&lt;br /&gt;
Your gloves use your [[Ocular Prowess]] colour, and Ocular Prowess also speeds up Hamon charging.&lt;br /&gt;
&lt;br /&gt;
== Specialty soaps ==&lt;br /&gt;
Each recipe combines &#039;&#039;&#039;1 Soap&#039;&#039;&#039; with &#039;&#039;&#039;1 plant&#039;&#039;&#039; at a soap station. Hold soap and interact with the station to craft or switch soaps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Soap !! Plant !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Hawkeye Soap]] || [[Hawkeye Herb]] || Next 10 abilities: headshots blur the target&#039;s screen.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hellfire Soap]] || [[Hellfire Sprout]] || Next charge fuels three abilities; each burns enemies for 7.5 damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Deerheart Soap]] || [[Deerheart Root]] || Next five abilities poison targets for three seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Reservoir Soap]] || [[Reservoir Root]] || Next three charges clear burns, poison and other ailments.&lt;br /&gt;
|-&lt;br /&gt;
| [[Turtleshell Soap]] || [[Turtleshell Stem]] || Next five abilities fire bubbles 25% slower; hits slow targets to 0.8× speed for two seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Input !! Ability !! Cooldown !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|Z}} || Shabon Charge || 6 s || Charges Hamon energy so abilities can be used faster.&lt;br /&gt;
|-&lt;br /&gt;
| {{Mouse button|left}} || Shabon Launcher || 2 s || —&lt;br /&gt;
|-&lt;br /&gt;
| {{Mouse button|right}} || Shabon Cutter || 5 s || —&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|E}} || Shabon Glider || 10 s || Fires multiple homing bubbles.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|R}} || Ripple Kick || 7 s || —&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|T}} || Shabon Lens || 10 s || Press once to summon lenses; press again to fire beams toward the cursor.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|G}} || Shabon Barrier || 15 s || Catches bullets and reflects them when its bubbles pop. It also reflects steel balls.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|V}} || Shabon Flare || 30 s || Sends out a slow bubble; press {{Key|V}} again to burst it into a flashbang.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|V}} + {{Key|T}} || Lens Flare Combo || 100 s || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A charged Shabōn Hamon also strengthens [[Hermit Purple]]&#039;s dropkick, chop and grab, with a further boost against vampires.&lt;br /&gt;
&lt;br /&gt;
[[Mud Witch]] removes Shabōn Hamon in exchange for a [[Dogbane Herb]].&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Seasonal_Events&amp;diff=5039</id>
		<title>Seasonal Events</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Seasonal_Events&amp;diff=5039"/>
		<updated>2026-10-25T07:36:11Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add 25 October Trello details and crafting recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Seasons&#039;&#039;&#039; change the world&#039;s appearance and influence smaller systems such as rain frequency and herb spawns.&lt;br /&gt;
&lt;br /&gt;
The cycle is &#039;&#039;&#039;Summer → Autumn → Winter → Spring&#039;&#039;&#039;. The official board lists a change at 9pm GMT+2, effectively once every 12 hours. Water freezes during Winter, while [[One With Nature]] interacts with the current season.&lt;br /&gt;
&lt;br /&gt;
== Seasonal events ==&lt;br /&gt;
&lt;br /&gt;
Each season can trigger a corresponding event on an approximately two-hour check:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Summer — Meteor Shower:&#039;&#039;&#039; about 5 minutes; meteors spawn around the map. Harvest the massive meteor for [[Meteor Shard]]s.&lt;br /&gt;
* &#039;&#039;&#039;Autumn — Foggy:&#039;&#039;&#039; about 2 minutes.&lt;br /&gt;
* &#039;&#039;&#039;Winter — Snowstorm:&#039;&#039;&#039; about 7 minutes. Meteor Showers can also occur in winter.&lt;br /&gt;
* &#039;&#039;&#039;Spring:&#039;&#039;&#039; the associated event is not currently documented.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Reservoir_Root&amp;diff=5038</id>
		<title>Reservoir Root</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Reservoir_Root&amp;diff=5038"/>
		<updated>2026-10-25T07:36:10Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add 25 October Trello details and crafting recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = Reservoir Root&lt;br /&gt;
|image = Reservoir Root.png&lt;br /&gt;
|type = Item&lt;br /&gt;
|inventorylimit = 2000&lt;br /&gt;
|extra2label = Can be banked&lt;br /&gt;
|extra2 = Yes&lt;br /&gt;
|extra3label = Droppable&lt;br /&gt;
|extra3 = Yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Reservoir Root&#039;&#039;&#039; grows in sand regions. Brew it at a [[Brewing|campsite kettle]] to make [[Refreshing Tea]], which restores about 40% of your stamina. Harvesting it may also yield a [[Dogbane Herb]].&lt;br /&gt;
&lt;br /&gt;
Use one with a plain Soap at a soap station to craft [[Reservoir Soap]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Plants]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Oyecomova&amp;diff=5037</id>
		<title>Oyecomova</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Oyecomova&amp;diff=5037"/>
		<updated>2026-10-25T07:36:10Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add 25 October Trello details and crafting recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name = Oyecomova&lt;br /&gt;
|type = Stand&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Oyecomova&#039;&#039;&#039; uses delayed explosive pins and crows. It was added in the [[Updates#25 October 2026 update|25 October 2026 update]].&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Input !! Ability !! Effect !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|E}} || Clock Toss || Throws three pins that explode after &#039;&#039;&#039;3 seconds&#039;&#039;&#039;, dealing &#039;&#039;&#039;4–10 damage per pin&#039;&#039;&#039;. Press E again while the pins are active to chop in front of you for &#039;&#039;&#039;11 damage&#039;&#039;&#039;. || 12 seconds&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|R}} || Crow Assault || Sends three crows forward. Each deals &#039;&#039;&#039;2.5–6 damage&#039;&#039;&#039; on hit and drops an explosive pin when it collides with an object. || 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|G}} || Glide || Moves toward the cursor and drops pins along the path. Players in the path take &#039;&#039;&#039;14 damage&#039;&#039;&#039;; exploding pins deal &#039;&#039;&#039;7–10 damage&#039;&#039;&#039;. || 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|T}} || Delay Bombs || Delays active pin explosions by &#039;&#039;&#039;4 seconds&#039;&#039;&#039;. || 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|V}} || Second Skin || Drops up to &#039;&#039;&#039;16 bombs&#039;&#039;&#039; while moving. Each pin deals &#039;&#039;&#039;4–8 damage&#039;&#039;&#039;. Using Crow Assault ends the move. || 28 seconds&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Mechanics&amp;diff=5036</id>
		<title>Mechanics</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Mechanics&amp;diff=5036"/>
		<updated>2026-10-25T07:36:09Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add 25 October Trello details and crafting recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;mechanics-gallery&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;175&amp;quot; heights=&amp;quot;175&amp;quot; navigation=&amp;quot;true&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
File:aging.png|link=Age|&#039;&#039;&#039;[[Age]]&#039;&#039;&#039;&lt;br /&gt;
File:Seasonal Events.png|link=Time and Seasons|&#039;&#039;&#039;[[Time and Seasons]]&#039;&#039;&#039;&lt;br /&gt;
File:ocular-prow.png|link=Ocular Prowess|&#039;&#039;&#039;[[Ocular Prowess]]&#039;&#039;&#039;&lt;br /&gt;
File:Gangs.png|link=Gangs|&#039;&#039;&#039;[[Gangs]]&#039;&#039;&#039;&lt;br /&gt;
File:Mechanics.png|link=Brewing|&#039;&#039;&#039;[[Brewing]]&#039;&#039;&#039;&lt;br /&gt;
File:Corpse Part Spawn.png|link=Corpse Parts|&#039;&#039;&#039;[[Corpse Parts]]&#039;&#039;&#039;&lt;br /&gt;
File:climbing.png|link=Climbing|&#039;&#039;&#039;[[Climbing]]&#039;&#039;&#039;&lt;br /&gt;
File:Weapons.png|link=Combat Rules|&#039;&#039;&#039;[[Combat Rules]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== More mechanics ==&lt;br /&gt;
* [[Parties]]&lt;br /&gt;
* [[Crafting]]&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
* [[Foundry]]&lt;br /&gt;
* [[Character Slots]]&lt;br /&gt;
* [[Blood Forge]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://bridgerpedia.com/index.php?title=Locations_and_NPCs&amp;diff=5035</id>
		<title>Locations and NPCs</title>
		<link rel="alternate" type="text/html" href="https://bridgerpedia.com/index.php?title=Locations_and_NPCs&amp;diff=5035"/>
		<updated>2026-10-25T07:36:09Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add 25 October Trello details and crafting recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div id=&amp;quot;bp-interactive-map&amp;quot; class=&amp;quot;bp-map&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bp-map-viewport&amp;quot; tabindex=&amp;quot;0&amp;quot; aria-label=&amp;quot;Interactive map. Click the map to zoom in.&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bp-map-scene&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bp-map-markers&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
These colors indicate whether interaction with NPCs is possible and meaningful&lt;br /&gt;
===Service===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;npc-gallery&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:mud-witch.png|link=Mud Witch|[[Mud Witch]] {{NPC access|outlaw|inlaw|vampire}}&lt;br /&gt;
File:banker.png|link=Banker|[[Banker]] {{NPC access|outlaw|inlaw|vampire}}&lt;br /&gt;
File:jailer.png|link=Jailer|[[Jailer|Gabriel the Jailer]] {{NPC access|inlaw}}&lt;br /&gt;
File:bridger-post-girl.png|link=Bridger Post Girl|[[Bridger Post Girl]] {{NPC access|outlaw|inlaw}}&lt;br /&gt;
File:astronomer.png|link=Astronomer|[[Astronomer]] {{NPC access|outlaw|inlaw|vampire}}&lt;br /&gt;
File:doctor.png|link=Doctor|[[Doctor]] {{NPC access|outlaw|inlaw|vampire}}&lt;br /&gt;
File:seamstress.png|link=Seamstress|[[Seamstress]] {{NPC access|outlaw|inlaw}}&lt;br /&gt;
File:tailor.png|link=Tailor|[[Tailor]] {{NPC access|outlaw|inlaw|vampire}}&lt;br /&gt;
File:hat-vendor.png|link=Hat Vendor|[[Hat Vendor]] {{NPC access|outlaw|inlaw}}&lt;br /&gt;
File:alignment-swapper.png|link=Alignment Swapper|[[Alignment Swapper]] {{NPC access|outlaw|inlaw}}&lt;br /&gt;
File:arms-dealer.png|link=Arms Dealer|[[Arms Dealer]] {{NPC access|outlaw|vampire}}&lt;br /&gt;
File:barber.png|link=Barber|[[Barber]] {{NPC access|outlaw|inlaw|vampire}}&lt;br /&gt;
File:chia.png|link=Chia|[[Chia]] {{NPC access|outlaw|inlaw}}&lt;br /&gt;
File:jim.png|link=Jim|[[Jim]] {{NPC access|outlaw|inlaw}}&lt;br /&gt;
File:woodman.png|link=Woodman|[[Woodman]] {{NPC access|outlaw|inlaw|vampire}}&lt;br /&gt;
File:gappy.png|link=Gappy|[[Gappy]] {{NPC access|outlaw|inlaw|vampire}}&lt;br /&gt;
File:Hunter.png|link=Hunter|[[Hunter]] {{NPC access|outlaw|inlaw|vampire}}&lt;br /&gt;
File:cornerman.png|link=Cornerman|[[Cornerman]] {{NPC access|outlaw|inlaw}}&lt;br /&gt;
File:coyote.png|link=Coyote|[[Coyote]] {{NPC access|outlaw|inlaw}}&lt;br /&gt;
File:Conspic.png|link=Conspicuous Vampire|[[Conspicuous Vampire]] {{NPC access|vampire}}&lt;br /&gt;
File:Inconspic.png|link=Inconspicuous Vampire|[[Inconspicuous Vampire]] {{NPC access|vampire}}&lt;br /&gt;
File:horsesellers.png|link=Horse Sellers|[[Horse Sellers]] {{NPC access|inlaw|outlaw}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gang services:&#039;&#039;&#039; [[Wesley]] at the Sheriff Jail (Inlaw), [[Vance]] at the Outlaw Hideout (Outlaw), and [[Remmick]] in the Vampire Realm (Vampire). Creating a [[Gangs|gang]] costs &#039;&#039;&#039;40,000 Moola&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Pickaxe Girl]] sells the [[Pickaxe]] at Digsite for &#039;&#039;&#039;250 Moola&#039;&#039;&#039;. The [[Crafting|crafting station]] is in the storage building beside the Ridge B. County train station.&lt;br /&gt;
&lt;br /&gt;
=== Quest ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;npc-gallery&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:jailer.png|link=Jailer|[[Jailer|Gabriel the Jailer]] {{NPC access|inlaw}}&lt;br /&gt;
File:shreif2.png|link=Wesley|[[Wesley]] {{NPC access|inlaw}}&lt;br /&gt;
File:gyro.png|link=Gyro|[[Gyro]] {{NPC access|outlaw|inlaw}}&lt;br /&gt;
File:wekapipo.png|link=Wekapipo|[[Wekapipo]] {{NPC access|outlaw|inlaw}}&lt;br /&gt;
File:Will-zeppeli.png|link=Will Zeppeli|[[Will Zeppeli]] {{NPC access|outlaw|inlaw}}&lt;br /&gt;
File:pucci.png|link=Pucci|[[Pucci]] {{NPC access|outlaw|inlaw|vampire}}&lt;br /&gt;
File:the-professional.png|link=The Professional|[[The Professional]] {{NPC access|outlaw|inlaw}}&lt;br /&gt;
File:the-vampire-insider.png|link=The Vampire Insider|[[The Vampire Insider]] {{NPC access|outlaw|inlaw}}&lt;br /&gt;
File:salt-sensei.png|link=Salt Sensei|[[Salt Sensei]] {{NPC access|outlaw|inlaw}}&lt;br /&gt;
File:flint.png|link=Flint|[[Flint]] {{NPC access|outlaw|inlaw}}&lt;br /&gt;
File:priest.png|link=Priest|[[Priest]] {{NPC access|outlaw|inlaw}}&lt;br /&gt;
File:priest2.png|link=Priest 2|[[Priest 2]] {{NPC access|outlaw|inlaw}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;!--== Shop NPCs &amp;amp; Stores ==&lt;br /&gt;
These NPCs sell weapons, items, and equipment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Shop / NPC !! Location !! Sells !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Gun Store]] (Moe&#039;s Guns)&lt;br /&gt;
| Ridge B. County&lt;br /&gt;
|&lt;br /&gt;
* Taurus .357 – 129&lt;br /&gt;
* Schofield 6 – 350&lt;br /&gt;
* Whitney Dragoon – 499&lt;br /&gt;
* Dual Derringers – 250&lt;br /&gt;
* Mauser – 299&lt;br /&gt;
* Winchester Repeater – 800&lt;br /&gt;
* Malcolm .70 – 915&lt;br /&gt;
* Maverick 88 – 750&lt;br /&gt;
* Tommy Gun – 1049&lt;br /&gt;
* Sabre – 299&lt;br /&gt;
* Bow – 600&lt;br /&gt;
* Coin Gun – 4999&lt;br /&gt;
| Also sells Ammo Packs, Silver Ammo Packs, Arrow Packs, Flame Arrow Packs&lt;br /&gt;
|-&lt;br /&gt;
| [[General Store]] (Coyote General)&lt;br /&gt;
| Ridge B. County&lt;br /&gt;
|&lt;br /&gt;
* Knives – 8&lt;br /&gt;
* Cowboy Hat – 125&lt;br /&gt;
* Poncho – 250&lt;br /&gt;
* Lasso – 150&lt;br /&gt;
* Coin – 125&lt;br /&gt;
* Lantern – 80&lt;br /&gt;
* Banjo – 150&lt;br /&gt;
| Also sells Advanced Poncho Blueprint&lt;br /&gt;
|-&lt;br /&gt;
| [[Jim]]&lt;br /&gt;
| Outlaw Hideout&lt;br /&gt;
|&lt;br /&gt;
* Colt Ocelot – 550&lt;br /&gt;
* Huot Automatic – 1150&lt;br /&gt;
* Double Barrel Shotgun – 499&lt;br /&gt;
* Dynamite&lt;br /&gt;
* Molotov&lt;br /&gt;
* Smoke Bomb&lt;br /&gt;
* Throwing Knife&lt;br /&gt;
* Steel Wireset – 350&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Tackle &amp;amp; Bait]] (Gappy)&lt;br /&gt;
| Docks&lt;br /&gt;
|&lt;br /&gt;
* Fishing Rod&lt;br /&gt;
* Bait&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Lumber Cabin]]&lt;br /&gt;
| Left side of map&lt;br /&gt;
|&lt;br /&gt;
* Lumber Axe – 250&lt;br /&gt;
* Buys Wood – 20 each&lt;br /&gt;
| Wood obtained by chopping trees; also drops Roka Seeds and Dogbanes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--== Quest NPCs (Details) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! NPC !! Location !! Function !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Gyro&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[File:Placeholder.png|100px]]&amp;lt;br&amp;gt;[[Gyro]] || Spawning (rotating spots) || Grants access to [[Spin]] after completing his quest. || Only one per server, 1/100 chance every 90 sec (guaranteed every hour). Despawns in 5 min.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Wekapipo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[File:Placeholder.png|100px]]&amp;lt;br&amp;gt;[[Wekapipo]] || Spawning (rotating spots) || Grants [[Cards#Wrecking Ball|Wrecking Ball]] card after completing his quest. || Only one per server, 1/100 chance every 90 sec during &#039;&#039;&#039;Winter&#039;&#039;&#039; only. Despawns in 5 min.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Pucci&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[File:Placeholder.png|100px]]&amp;lt;br&amp;gt;[[Pucci]] || Brick building next to Moe&#039;s Guns || Gives a Stand Storage Disc for 3 Arrow Shards. Vampires can revert to human. || Requires Tier 3 and a Stand.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;The_Professional&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[File:Placeholder.png|100px]]&amp;lt;br&amp;gt;[[The Professional]] (Sniper) || Vantage point in Greenlands (middle of right edge) || Grants the [[Martini Henry]] after his quest. || -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Vampire_Insider&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[File:Placeholder.png|100px]]&amp;lt;br&amp;gt;[[The Vampire Insider]] || Spawning (rotating spots) || Sells stakes, silver ammo, and the [[Crossbow]] after you bring 4 Sunblessed Leaves. || Only one per server, 1/100 chance every 90 sec during &#039;&#039;&#039;Autumn&#039;&#039;&#039; only. Shares spawn patterns with [[#Wekapipo|Wekapipo]].&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Salt_Sensei&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[File:Placeholder.png|100px]]&amp;lt;br&amp;gt;[[Salt Sensei]] || Waterfall at top-left corner of the map || Grants [[Bag of Table Salt]] after his quest. || -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Flint&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[File:Placeholder.png|100px]]&amp;lt;br&amp;gt;[[Flint]] (Blacksmith) || In front of Ridge B. County bridge (near train stop) || Repairs Rusty Mare&#039;s Leg and Rusty Snubnose for 1500 Moola each. || Also gives the Can Questline.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Priest_Fort&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[File:Placeholder.png|100px]]&amp;lt;br&amp;gt;[[Priest]] (Fort) || Greenlands Stronghold, third building || Accepts mail delivery (Post Boy quest). || Not to be confused with a cleric.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span id=&amp;quot;Priest_Old_Church&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[File:Placeholder.png|100px]]&amp;lt;br&amp;gt;[[Priest 2]] (Old Church) || Old Church building in the corner of the Swamp || Accepts mail delivery (Post Boy quest). ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--== Special Locations ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Location !! Area !! Key NPCs / Features&lt;br /&gt;
|-&lt;br /&gt;
| [[Bank]] || Ridge B. County || Item storage (Banker) and bank robberies for Outlaws.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sheriff&#039;s Department]] || Ridge B. County || Houses Jailer and prison cells for captured Outlaws.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bounty Board]] || Near train station, Ridge B. County || Accept Outlaw bounties; posters double as trackers updating every ~10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Corner Fight Club]] || Various || Fistfight other players (300 Moola loss on defeat). Mats glow green/red.&lt;br /&gt;
|-&lt;br /&gt;
| [[Horse Stables]] || Main Town &amp;amp; Outlaw Camp || Buy new horses (150–1500 Moola); reroll selection for 20 Moola. Legendary (0.07%) and Mythical (0.01%) horses exist.&lt;br /&gt;
|-&lt;br /&gt;
| [[Outlaw Hideout]] || Near docks || Home base for Outlaws; contains Stable Manager, [[Jim]], Innkeeper, [[Arms Dealer]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Outlaw Hills]] || Canyon area || Contains Innkeeper for spawn setting (150 Moola) and a Corpse Part spawn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spawn Point ===&lt;br /&gt;
[[File:spawnloc.png|thumb|right|500px]]&lt;br /&gt;
Pay 150 Moola to set your spawn point at any of these locations. &lt;br /&gt;
&lt;br /&gt;
* Grand Hotel (Ridge B County)&lt;br /&gt;
* Digsite&lt;br /&gt;
* Campsite&lt;br /&gt;
* Outlaw Hideout&lt;br /&gt;
* Outlaw Hills&lt;br /&gt;
* Red Corner&lt;br /&gt;
*  Sandtown&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
</feed>